10-24-2021, 02:40 PM | #11 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Setting Concept] Teenagers from Other Dimensions.
Have you read IOU? Its for college but should be some useful material.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
10-24-2021, 05:31 PM | #13 |
Join Date: Jun 2017
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Re: [Setting Concept] Teenagers from Other Dimensions.
Therians
A syndrome where an Earthican's body starts to change to resemble some Earth-native beast, but usually halts at the "anthropomorphic animal" stage. Internal organs and brain are unchanged (though maybe squished and rearranged a little); teeth may or may not still be compatible with human diet. The vast majority of subjects can will the transformation to continue into full beast form (while retaining human mentality) for a limited time. Unfortunately this does not grant the ability to do magic without a bond. It is unknown what causes the transformation. It is also unclear if it can be passed on to offspring: while some therians have had kids born with the condition, it's hard to prove this is the result of genetics or coincidental "infection". There is also a related strain known as "catullus", which only affects young females. It is characterized by only transforming the ears and causing the growth of a tail, though the ability to full transform still occurs. |
10-24-2021, 07:03 PM | #14 | |
Join Date: Jun 2013
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Re: [Setting Concept] Teenagers from Other Dimensions.
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Next up, how are you envisioning these familiars? Are they like the (generally useless) cute mascot characters who tend to follow Magical Girls around, granting their powers and giving them advice? Or are they more like powerful angelic - or demonic - servitors, capable of fighting beside the pan (possibly even better at fighting, serving as a bodyguard)? Or is it extremely variable, running the gamut from one extreme (net-negative-point mascot characters*) to the other (semi-divine entities built on 125% of the pan's budget), possibly with a few more bizarre options (like IQ 0 "allies" that are basically gear, although I think Familiars are required to be IQ 6+), depending on the character? Finally, for ghwer (which I assume are basically sapient, non-humanoid animals), are they just able to cast spells on their own, or do they have some other restriction on their Sorcery? *If you do allow for pan to have extremely-low-point allies (built on 20% or less of the character's budget), you may want to consider using the "Hordes of Minions" rule from GURPS Dungeon Fantasy 9: Summoners. For example, a cute mascot character built on 5% or less (and being built with net negative points would certainly fall under that) has a base cost of [0.2], and thus even with Constant Availability (x4) the Ally is basically just a Perk ([0.8] rounds up to [1]).
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10-25-2021, 05:08 AM | #15 | ||
Join Date: Jun 2017
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Re: [Setting Concept] Teenagers from Other Dimensions.
Good questions.
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I might limit them to themes like "one kind of element" or "illusions"; along those lines. I'm kind of viewing them like, again, Pokémon: they don't have all-encompassing power, with the exception of the really important ones. |
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10-25-2021, 04:46 PM | #16 |
Join Date: Jun 2017
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Re: [Setting Concept] Teenagers from Other Dimensions.
How about organizations? Everyone likes those.
Multiple Advanced Disciplines Labs Sensing the untapped potential of a whole new multiverse of science, several international research institutions started coordinating their efforts under one name: MAD Labs. Labbies are known for showing up at the site of a new weird thingy repelling from helecopters, hopping out of heavy-armored vans, surfacing from the nearest body of water, and just generally acting like special forces wearing lab-coats. Unfortunately, as good as they are at science, they're usually lousy at people skills, and have several times been the reason for a situation "escalating". Nevertheless, if you need to call someone about a strange new pet or a wedding custom you should have read the fine print on, MAD Labs is the place. |
10-26-2021, 01:35 PM | #17 | |||
Join Date: Jun 2013
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Re: [Setting Concept] Teenagers from Other Dimensions.
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One way around it that adheres to the RAW is to buy the spell at full cost and have your Sorcery as an alternate ability to it. So, instead of Sorcery 3 [40] + Head Asplodey Spell (Alternate Ability x 1/5) [8] or Sorcery 7 (Restricted Spells -40%) [42] + Head Asplodey Spell (Alternate Ability x1/5) [8], you could have Head Asplodey Spell [40] + Sorcery 3 (Restricted Spells -40%; Alternate Ability x1/5) [5]. Essentially, so long as the character has high enough Sorcery they could have known the spell if their Sorcery were full price (so Sorcery 3 for [31-40] spells, Sorcery 4 for [41-50] spells, etc), they can know the spell - but if it costs more than their Sorcery, the Alternate Ability relationship is reversed, with their most powerful spell becoming the base. Another option that doesn't adhere to RAW is to let the character grab any spell at the normal 1/5th price if they have enough levels of Sorcery to normally qualify, regardless of how much they actually paid for said Sorcery. Above, that means the character could just have Sorcery 3 (Restricted Spells -40%) [24] and Head Asplodey Spell [8]. Note this is a bit of a point crock, allowing characters to gain powers for a potentially-sizable discount, but probably not to a game-breaking extent (outside of someone who decides to get something cheesy like Sorcery 9 (One Spell Only -80%) [20] + Super Duper Head Asplodey Spell (Alternate Ability x1/5) [20], essentially getting a 60% discount on the ability with functionally no drawback).
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10-26-2021, 02:30 PM | #18 | ||
Join Date: Jun 2017
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Re: [Setting Concept] Teenagers from Other Dimensions.
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Note: I am adjusting how this works from a series of short stories I wrote a couple decades back. In those stories familiars were normal -- albeit, sapient -- non-human animals. So I may still be adjusting. Trust me, I've run into this: made a Dungeon Fantasy character using Sorcery who's power is limited to cold and ice. I quickly realized the limitation wasn't going to change how much I was paying if I wanted certain spells. |
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10-26-2021, 04:45 PM | #19 |
Join Date: Jun 2017
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Re: [Setting Concept] Teenagers from Other Dimensions.
Time for an NPC entry.
NPCs: Hogs on Hogs A porcine quartet -- Viking, Goth, Vandal, and Hun* -- from a steampunk world, they gravitated to motorcycles via a misunderstanding over the name. In awe of the loud noises and lack of safety, the four quickly adopted every aspect of biker gangs they could glean from pop culture. Now they roam [campaign location], using their bulky pig physiques to bully citizens and commit misdemeanors. (If the GM wants to turn HoH into PC allies, they can have it be discovered that the steampunk world they come from is stratified based on family animal resemblence, with pigs being one of the "lessers". In this case the HoH are just acting out the frustrations of their upbringing, and if they can be shown that they don't need bullying to be respected they will turn over their leaves.) * New names to reflect their new life. Author's Note: While the HoH are mostly physical bullies, they can occasionally pull out/create a steampunk gadget. They'd like to upgrade these to dieselpunk, but they don't quite understand the intricacies yet. Last edited by SilvercatMoonpaw; 10-28-2021 at 03:59 PM. |
10-27-2021, 06:55 AM | #20 | |
Join Date: Jun 2013
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Re: [Setting Concept] Teenagers from Other Dimensions.
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Granted, the GM can always disallow an FoA roll if it doesn't make sense for the Ally to be able to show up (like if the party gets teleported to Mars, or whatever), or even if it just... doesn't work for the plot this session. It's probably fair in those cases, of course, for the GM to temporarily increase FoA to make up for the Ally not even having a chance of appearing for a session or more. Alternatively, you could still roll on sessions where the Ally isn't available Because Plot; any successes get "banked," and the next time the Ally could be available but you fail the roll, you use up one banked success and the Ally shows up anyway. I like these guys. Out of curiosity, are those their original names from their home universe (in an amazing show of coincidence), or did they adopt those names when they decided to become what amounts to a gang of modern barbarians?
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