10-27-2021, 01:18 PM | #1 |
Join Date: Oct 2021
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Encouraging Dropped Weapon Use
I love the idea of dropped weapons in Car Wars. Possibly influenced by too many James Bond movies and playing the arcade game Spyhunter.
It feels like the opportunity cost of having to wait till the Combat phase and also taking up one of the two firing actions seems really high. It is fine for a 1BP weapon, I just want to see more of them in play :). I want to test the "zoom zoom pew pew" feel of the game with one or more of the below house rules and I am looking for opinions & votes. Options: 1) Dropping a weapon can be done at any point of the movement phase, but still uses up a firing action from the upcoming Combat phase. This requires remembering by the players, not always a good plan. 2) Cars get an "extra" firing action, one each turn, exclusively for dropped weapons. This means players can do their two regular firing actions, and THEN still use one dropped weapon. If they want to do more than one dropped weapon in a turn, then they still have to use one of their two precious firing actions. Note this could be easily combined with Option 1 which effectively negates the memory problem. 3) A new card, something like a "drop computer", "hair-trigger finger pull" or something way better named, that costs 1BP as an Accessory that allows one or both of the above options, but now the player has to pay for it on their vehicle. Thoughts and votes? |
10-27-2021, 01:52 PM | #2 |
Join Date: Dec 2007
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Re: Encouraging Dropped Weapon Use
Given how Biblically overpowered DWs were in OG CW: Seeing them rendered ineffective does me a power of good.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
10-27-2021, 02:49 PM | #3 |
Join Date: Oct 2021
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Re: Encouraging Dropped Weapon Use
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10-27-2021, 08:00 PM | #4 |
Join Date: Dec 2015
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Re: Encouraging Dropped Weapon Use
I like the idea of an upgrade card that gives you more control of where they are dropped but it can be really unbalancing. Now you have to really plan your movement to use them rather than just dropping them along your path. This means you really have to watch your speed and movement to make them work as expected. I would have to vote no on this one for now. There is just too much potential for abuse currently.
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10-28-2021, 07:06 AM | #5 | |
Join Date: Oct 2021
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Re: Encouraging Dropped Weapon Use
Quote:
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10-28-2021, 02:55 PM | #6 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: Encouraging Dropped Weapon Use
I don’t have any aspirations to encourage dropped weapon use, but would “autofire” (or whatever it was called) so that hazard cards / mines dropped once per car-length movement be that bad? There are only four of whatever. Aesthetically, I prefer a small stream over blotches, but it seems like it would be only a small buff. If the player prefers one-at-a-time, or to take a firing action to turn off after a couple or three, that seems fine as well.
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10-29-2021, 02:11 PM | #7 |
Join Date: Dec 2007
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Re: Encouraging Dropped Weapon Use
Yes, actually -- it's one of the reasons DWs were overpowered in OG CW. Being able to "wall off" entire roads or arena sections (coupled to the complete lack of a "DW clearance" rule or item) resulted in a different iteration of "the four-second duel-of-tires" event.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
10-29-2021, 08:16 PM | #8 | |
Join Date: Nov 2011
Location: Frederick, MD
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Re: Encouraging Dropped Weapon Use
Again, I am not a fan of DW junking up the area.
Right, but 6e DW loadout is 4 car lengths max, not 25 (!) so seems like it would not really be a problem. Quote:
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10-29-2021, 11:42 PM | #9 |
Join Date: Feb 2013
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Re: Encouraging Dropped Weapon Use
I'm thinking that if you can drop the SLAB at the end of any movement point there shouldn't be any problem dropping the other weapons that way as well. And to remember who fired it just
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10-31-2021, 08:08 AM | #10 |
Join Date: Oct 2021
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Re: Encouraging Dropped Weapon Use
That is an excellent point! The rules already have an example of that idea. We would just be expanding it from the SLAB to other dropped weapons.
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