09-17-2012, 11:44 AM | #11 |
Join Date: Aug 2004
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Re: Spaceships sensors
A SM+2 system should probably count as a High Energy System even if it isn't already. Beyond that it seems simple enough to allow the system to spread between two hull sections. I allowed something similar to make Core/Shell mecha possible in the Pyramid article.
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09-17-2012, 11:54 AM | #12 | |
Join Date: Jul 2008
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Re: Spaceships sensors
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-17-2012, 02:21 PM | #13 | |
Join Date: Nov 2009
Location: Oregon
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Re: Spaceships sensors
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09-17-2012, 02:41 PM | #14 | |
Join Date: Aug 2007
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Re: Spaceships sensors
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You might be able to have a "ship" under those rules systems that's all lens/ mirror or dish but that would only affect signal gathering power. There were physical limits about sensor resolution based on SM haerdwired into the game system in Gurps Traveller. You shouldn't be too literal about system placement in Spaceships. The locaton on the damage chart is an abstraction for the purposes of simplified combat and might (at most) represent where the master control for that system is.
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Fred Brackin |
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09-17-2012, 03:45 PM | #15 |
Join Date: May 2008
Location: CA
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Re: Spaceships sensors
I have no idea why you are bringing that up, and Fred.
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