01-02-2019, 09:34 AM | #11 |
Join Date: Sep 2018
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Re: Marvel heroes and origins.
I'm going to offer an answer that may not feel very helpful but I hope you'll take it to heart. Be sure that this is a GURPS game. GURPS is able to handle super-human characters much better than it did in previous versions but it is much more like Watchmen, much less like Marvel. Even considerable houserules won't make a game that's going to feel like the Uncanny Xmen or Alpha Flight. Certainly see what you can do with the rules but be critical of whether or not there's a more suitable game system for the story you want.
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01-02-2019, 10:18 AM | #12 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Marvel heroes and origins.
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It probably helps that I said "250 point Action characters before powers", encouraging use of Action 4: Specialists, no real cap on the powers, with "super-normal" power sets available, and superhero uniforms are made of ballistic fabric. I also allow Foresight from the Action Pyramid.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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01-02-2019, 03:03 PM | #13 |
Join Date: Feb 2016
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Re: Marvel heroes and origins.
I think one thing to consider is that certain characters break any system (the Hulk or Superman). Depending on which version of the Hulk, the minimum build is around 2,000 CP, and you could argue that he easily goes up to 4,000 CP. The minimum Superman is 1,000 CP and he easily gets up to 8,000 CP in his more ludicrous versions.
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01-02-2019, 03:36 PM | #14 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Marvel heroes and origins.
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Now, playing characters like that have similar problems to writing them in the comic books in its tough to come up with convincing story lines that dont require plot devices because they ae so powerful. But thats not a problem with the system itself.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-02-2019, 03:39 PM | #15 | |
Join Date: Sep 2004
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Re: Marvel heroes and origins.
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Fortunately, I've found a set of tweaks that work well for our cinematic gaming without requiring too much change. |
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01-02-2019, 04:27 PM | #16 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Marvel heroes and origins.
Quote:
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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01-03-2019, 10:19 AM | #17 | |
Join Date: Sep 2004
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Re: Marvel heroes and origins.
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I also implemented the suggestion (Rev or Kromm) posted to convert Affliction to 10 + 2/lvl, and Rev's house rules on DR Absorption. |
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01-03-2019, 12:19 PM | #18 | |
Join Date: Sep 2018
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Re: Marvel heroes and origins.
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