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Old 12-16-2018, 04:56 PM   #331
Otaku
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by 216ann View Post
Say, I was wondering if any one knew of a DC Universe handbook for GURPs 4e like aesir23 had in mind that is similar to the Marvel one.
Also, I am interested in all sources of stats for any characters like TV series or Movies or comics, etc whether netbook or otherwise.
Doesn't have to be supers or sci fi.
Please PM me if to send links. Thanks.
Isn't that what this thread is? Neither is official, of course. If you're looking for an official product, I'm afraid you're out of luck. There are multiple GURPS supplements to help do it yourself, and that is what the people making these threads have used, but they don't have the license to DC Superheroes so they cannot officially stat out Bronze Age Superman (or whomever). GURPS (Third Edition) did get the rights Wild Cards, for the record...

Anyway, if you are interested in running a GURPS campaign featuring superheroes (or superhero-ish characters), GURPS Powers and GURPS Supers are highly recommended. GURPS Powers is, in my opinion, feels like a missing piece of the Basic Set. It actually handles a variety of Powers, which is good if you're a fan of "kitchen sink" style settings like Marvel or DC's superhero multiverses. Supers gives you the framework for building superhero archetypes; it will be up to you, though, to crunch the numbers and flesh them out into Superman, Batman, etc. Be aware it is pretty difficult because even when you can settle on a single iteration of a character, writers tend to have Batman/Superman/etc. do whatever the story calls for, rather than thinking "Oh, right. There is no way he can actually lift that much. I'd better make it lighter or approach the problem from another angle."
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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Old 12-18-2018, 04:23 PM   #332
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

I meant, the Marvel one has an unofficial netbook with a compilation of the characters & stats is there an equivalent to that for DC. I know there is no "official" version & they don't have the rights. If there is one, please send me the link.
Also if there are other unofficial (but well compiled) netbooks like for other comics or TVseries/movie characters, etc. I know there is one for Highlander & Star Wars. Perhaps there are more out there. Please advise. Thanks.
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Old 12-19-2018, 05:09 PM   #333
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

The unofficial netbook was created by the same person who created and updates the thread on these message boards. I do not believe any such thing exists for the DC version.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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Old 02-17-2020, 12:53 AM   #334
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hey! I'm back!

Apologies for the very long hiatus, but I'll have some more character write-ups coming out this week. Starting with my first Kryptonian to round out the JSA:

Hero: Powergirl

Alias: Kara Zor-L, Karen Star, Supergirl
Team Affiliations: JSA, JLA
Enemies: Divine (Evil Clone)

Kara Zor-L used to babysit the infant Kal-L until the day the young heir to the House of L was sent away in a space-ship to avoid the destruction of their home planet Krypton.

Kara was sent shortly after in a ship of her own, with clear instructions to raise and protect her young nephew. But, for reasons unknown, her ship took significantly longer to reach earth. When she arrived, Kal-L had grown into a man and a hero. Following in his footsteps, Kara became Supergirl and joined his fight for truth and justice. While not as powerful as her cousin (he had decades more time absorbing energy from the yellow sun), she was much more knowledgeable about Krypton and the life from which they'd come.

Until, in the wake of an infinitely massive crisis, her entire reality was erased. Kara found herself on a different earth, ever so slightly altered in a million ways. She's the only person who remembers the world as it was. This new world had a Superman, too (Kal El), but it also had a Supergirl of its own--younger and freshly arrived from Krypton.

Determined to find her own place in this new reality, and to avoid confusion with her younger, native self, Supergirl changed her name to Power Girl, changed her costume, and set off on her own.

As Karen Star, she's become a successful entrepreneur. As Power Girl, she's a major force for good. People who focus too much on her costume and her, *ahem*, figure might forget that she's one of the most powerful beings on the plant.

Quote:
ame: Power Girl AKA Karen Starr AKA Kara Zor-L
Race: Kryptonian

Attributes [170]
ST 23 [-10] (ST includes +14 from '*Super ST')
DX 14 [80]
IQ 14 [80]
HT 17 [20] (HT includes +5 from 'Extra HT')

HP 23
Will 14
Per 24 (Perception includes +10 from 'Extra Perception')
FP 17

Basic Lift 106
Damage 2d+1/4d+1

Basic Speed 7.75
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities: Kryptonian (Native) [0]; Western (Alien Culture) [2].
Languages: English (Native) [6]; Kryptonian (Native/) [0].

Advantages [2466]
Mundane Advantages:
Ally (Oracle) (25% of starting points) (9 or less) [1]
Ally (Superman) (100% of starting points) (9 or less) [5]
Appearance (Very Beautiful) [16]
Business Acumen (2) [20]
High Pain Threshold [10]
Reputation (Powerful Hero ) (2) (9-or Less; Almost everyone) [5]
Temporal Inertia [15]
Very Fit [15]
Wealth (Very Wealthy) [30]

Kryptonian Powers

Super Speed and Flight:
Altered Time Rate (2) (Costs Fatigue (Variable) (+2) (Per Second); Kryptonian; Super-Speed) [200]
Flight (Kryptonian; Space Flight) [56]
Enhanced Move (Air) (5) (Cosmic (Instantaneous Acceleration); Handling Bonus (+5); Kryptonian) [165]
Enhanced Move (Ground) (3) (Alternative Ability; Krytonian) [11]
Enhanced Move (Space) (5) (Alternative Ability; Cosmic (Instantaneous Acceleration); Handling Bonus (+5); Super) [33]

Super Strength and Durability
Super ST (+15+700) (Affects displayed ST score; Kryptonian; Size; Super ST) [585]
Damage Resistance (Ablative) (55) (Ablative; Bane (Magic and Krytonite) (Occasional); Force Field; Kryptonian) [69]
Damage Resistance (Hardened) (100) (Bane (Magic) (Occasional); Flexible; Hardened (+2); Kryptonian) [525]
Doesn't Breathe (Kryptonian; Oxygen Storage (x300)) [16]
Extra HT (5) (Affects HT; Kryptonian) [45]
Injury Tolerance (Bane (Magic); Damage Reduction (Extended) (/20); Kryptonian) [170]
Longevity [2]
Regeneration (Very Fast: 1HP/Sec) (Bane (Magic and Kryptonite) (Rare); Energy Reserve Recovery) [190]
Resistant (Metabolic Hazards) (Very Common) (+8; Kryptonian) [14]
Unkillable (1) [50]
Vacuum Support (Kryptonian) [5]
Temperature Tolerance (10) (Kryptonian) [9]

Heat Vision:
Tight Beam Burning Attack (15) (Accurate (+5); All-Out; Armor Divisor (10); Costs Fatigue (+1); Increased Range (x5); Kryptonian; Rapid Fire (2x2); Requires Ready; Underwater; Variable) [293]

Super Breath:[/U]
Crushing Attack (Super-Breath) (15) (All-Out; Cone (+1); Costs Fatigue (+1); No Wounding; Double Knockback; Requires Ready; Variable) [72]

Super Senses:
Discriminatory Hearing (Profiling; Kryptonian) [21]
Discriminatory Smell (Profiling; Kryptonian) [21]
Discriminatory Taste (Kryptonian) [9]
Enhanced Time Sense (Kryptonian) [41]
Extra Perception (10) (Affects Per; Kryptonian) [45]
Hyperspectral Vision (Extended High-Band; Extended Low-Band; Kryptonian) [38]
Parabolic Hearing (5) (Kryptonian) [18]
Penetrating Vision (5) (Blockable (Lead) (one specific material); Kryptonian) [40]
Sensitive Touch (Stethoscopic; Super (Krytonian); Ultra-Fine) [17]
Subsonic Hearing (Kryptonian) [5]
Telescopic Vision (5) (Super (Kryptonian)) [23]
Ultrahearing (Kryptonian) [5]

Meta Abilities:
Energy Reserve (Kryptonian) (30) [90]
Kryptonian Power Talent (2) (Aerobatics*, Flight*, Innate Attack*; Imbue; Innate Attack (Breath); Innate Attack (Gaze)) [10]
Ultra Power [50]

Perks [7]
Classic Features (Busty Blonde) [1]
Extreme Sexual Dimorphism [1]
No Visible Damage [1]
Self-Employed [1]
Striking Surface [1]
Style Familiarity (Klurkor (Kryptonian Karate)) [1]
Supersuit [1]
Unusual Background (TL 10 Kryptonian Education) [1]

Disadvantages [-105]
Bad Temper (15 or less) [-5]
Charitable (12 or less) [-15]
Code of Honor (Super-Hero) [-10]
Impulsiveness (12 or less) [-10]
Pacifism (Cannot Kill) [-15]
Secret Identity (Imprisonment or Exile) [-20]
Vulnerability (Kryptonite Weapons) (Rare) (x4) [-20]
Weakness (Kryptonite) (1d per minute) (Rare) [-10]

Skills [82]
Accounting IQ/H - IQ+2 16 [4]
includes: +2 from 'Business Acumen'
Acrobatics DX/H - DX-2 12 [1]
Administration IQ/A - IQ+3 17 [4]
includes: +2 from 'Business Acumen'
Aerobatics DX/H - DX+2 16 [4]
includes: +2 from 'Kryptonian Power Talent'
Area Knowledge (Metropolis) IQ/E - IQ+0 14 [1]
Computer Operation/TL8 IQ/E - IQ+2 16 [4]
Computer Programming/TL8 IQ/H - IQ+2 16 [12]
Current Affairs/TL8 (Business) IQ/E - IQ+0 14 [1]
Current Affairs/TL8 (Science & Technology) IQ/E - IQ+1 15 [2]
Exotic Hand Strike (Karate) Tech/A - 16 [1]
Finance IQ/H - IQ+2 16 [4]
includes: +2 from 'Business Acumen'
Flight HT/A - HT+2 19 [2]
includes: +2 from 'Kryptonian Power Talent'
Innate Attack (Breath) DX/E - DX+3 17 [2]
includes: +2 from 'Kryptonian Power Talent'
Innate Attack (Gaze) DX/E - DX+3 17 [2]
includes: +2 from 'Kryptonian Power Talent'
Judo DX/H - DX+2 16 [12]
Karate DX/H - DX+2 16 [12]
Kicking (Karate) Tech/H - 15 [2]
Mathematics/TL8 (Applied) IQ/H - IQ+0 14 [4]
Merchant IQ/A - IQ+3 17 [4]
includes: +2 from 'Business Acumen'
Piloting/TL8 (High-Performance Airplane) DX/A - DX+0 14 [2]
Piloting/TL10 (High-Performance Spacecraft) DX/A - DX+0 14 [2]
Sex Appeal (Human) HT/A - HT+4 21 [0]
includes: +6 from 'Appearance', +1 from 'Extreme Sexual Dimorphism'

Stats [170] Ads [2466] Disads [-105] Quirks [0] Skills [82] = Total [2620]
Up next: The Man of Steel himself (now that I've made one Krytonian, it became much easier to make another).

Last edited by aesir23; 02-19-2020 at 05:21 PM.
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Old 02-17-2020, 01:36 AM   #335
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Superman

Alias: Clark Kent, Kal El
Team Affiliations: JLA
Enemies: Lex Luthor, Brainiac, Metallo, Cyborg Superman, General Zod, Intergang, etc...

Kal-El was the son of Jor El and Lara El scientists on the doomed planet of Krypton. When they couldn't save their world, they decided to save their infant son, sending him in a rocket to a distant planet orbiting a yellow sun.

Kal El was discovered by John and Martha Kent and renamed Clark. Farmers in Kansas. The Kent's were good, moral people, and thanks to their guidance, Clark Kent dedicated his life to using his powers to help people.

As Clark Kent, he is an investigative reporter for the Daily Planet. As Superman he is the most powerful and dedicated hero our planet has.

Quote:
Name: Clark Kent AKA Superman
Race: Kryptonian

Attributes [280]
ST 31 [50] (ST includes +15 from '*Super ST')
DX 14 [80]
IQ 16 [120]
HT 18 [30] (HT includes +5 from 'Extra HT')

HP 30
Will 16
Per 26 (Perception includes +10 from 'Extra Perception')
FP 18

Basic Lift 180
Damage 3d/5d+2

Basic Speed 8
Basic Move 8

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Arabic (Accented) [2]; Chinese (Native) [4]; English (Native) [0]; French (Accented) [2]; Kryptonian (Accented) [2]; Russian (Accented) [2]; Spanish (Native) [4]; Swahili (Accented) [2].

Advantages [3301]
Individual Advantages:
Ally (Power Girl) (75% of starting points) (9 or less) [3]
Ally (Superboy) (50% of starting points) (9 or less) [2]
Ally (Supergirl) (75% of starting points) (9 or less) [3]
Appearance (Very Handsome) [16]
Born Journalist (2) [10]
Charisma (2) [10]
Contact Group (STAR LABS) (Science) (Effective Skill 21) (9 or less; Somewhat Reliable) [20]
Fearlessness (2) [4]
High Pain Threshold [10]
Language Talent [10]
Patrons (Daily Planet) (9 or less) [10]
Photographic Memory [10]
Reputation (Earth's Greatest Hero) (4) (10 or less; Almost everyone) [10]
Reputation (Pulitzer Prize-Winning Journalist) (2) (7 or less; Large class) [1]
Very Fit [15]
Wealth (Comfortable) [10]

Kryptonian Powers:
Super Speed and Flight:

Altered Time Rate (2) (Costs Fatigue (Variable) (+2) (Per Second); Kryptonian; Super-Speed) [200]
Flight (Kryptonian; Space Flight) [56]
Enhanced Move (Air) (5) (Cosmic (Instantaneous Acceleration); Handling Bonus (+5); Kryptonian) [165]
Enhanced Move (Ground) (3) (Alternative Ability; Krytonian) [11]
Enhanced Move (Space) (5) (Alternative Ability; Cosmic (Instantaneous Acceleration); Handling Bonus (+5); Super) [33]

Super Strength and Durability
Super ST (+16/+1000) (Affects displayed ST score; Kryptonian; Size; Super ST) [624]
Damage Resistance (Ablative) (55) (Ablative; Bane (Magic and Krytonite) (Occasional); Force Field; Kryptonian) [69]
Damage Resistance (Hardened) (100) (Bane (Magic) (Occasional); Flexible; Hardened (+2); Kryptonian) [525]
Doesn't Breathe (Kryptonian; Oxygen Storage (x300)) [16]
Extra HT (5) (Affects HT; Kryptonian) [45]
Injury Tolerance (Bane (Magic); Damage Reduction (Extended) (/20); Kryptonian) [170]
Longevity [2]
Regeneration (Very Fast: 1HP/Sec) (Bane (Magic and Kryptonite) (Rare); Energy Reserve Recovery) [190]
Resistant (Metabolic Hazards) (Very Common) (+8; Kryptonian) [14]
Unkillable (1) [50]
Vacuum Support (Kryptonian) [5]
Temperature Tolerance (10) (Kryptonian) [9]

Heat Vision:
Tight Beam Burning Attack (20) (Accurate (+5); All-Out; Armor Divisor (10); Costs Fatigue (+1); Increased Range (x5); Kryptonian; Rapid Fire (2x2); Requires Ready; Underwater; Variable) [390]

Super Breath:[/U]
Crushing Attack (Super-Breath) (15) (All-Out; Cone (+1); Costs Fatigue (+1); No Wounding; Double Knockback; Requires Ready; Variable) [72]

Super Senses:
Discriminatory Hearing (Profiling; Kryptonian) [21]
Discriminatory Smell (Profiling; Kryptonian) [21]
Discriminatory Taste (Kryptonian) [9]
Enhanced Time Sense (Kryptonian) [41]
Extra Perception (10) (Affects Per; Kryptonian) [45]
Hyperspectral Vision (Extended High-Band; Extended Low-Band; Kryptonian) [38]
Parabolic Hearing (5) (Kryptonian) [18]
Penetrating Vision (10) (Blockable (Lead) (one specific material); Kryptonian) [80]
Sensitive Touch (Stethoscopic; Super (Krytonian); Ultra-Fine) [17]
Subsonic Hearing (Kryptonian) [5]
Telescopic Vision (5) (Super (Kryptonian)) [23]
Ultrahearing (Kryptonian) [5]

Meta Abilities:
Energy Reserve (Kryptonian) (30) [90]
Kryptonian Power Talent (4) (Aerobatics*, Flight*, Innate Attack*; Imbue; Innate Attack (Breath); Innate Attack (Gaze)) [20]
Ultra Power [50]

Perks [5]
Base (Fortress of Solitude) [1]
Dabbler (Biology def+2, Chemisty def+2, Physics def+2, Engineering def+2) [1]
No Visible Damage [1]
Striking Surface [1]
Supersuit [1]

Disadvantages [-166]
Charitable (9 or less) [-22]
Code of Honor (Super-Hero) [-10]
Dependent (Jimmy Olsen) (No more than 5%) (9 or less; Friend) [-14]
Dependent (Lois Lane) (No more than 5%) (9 or less; Loved one) [-28]
Dependent (Perry White) (No more than 5%) (6 or less; Friend) [-7]
Pacifism (Cannot Kill) [-15]
Secret Identity (Imprisonment or Exile) [-20]
Sense of Duty (All Sentient Beings) [-15]
Vulnerability (Kryptonite Weapons) (Rare) (x4) [-20]
Weakness (Kryptonite) (1d per minute) (Rare) [-10]
Weakness (Kryptonite (Fatigue Damage)) (1d per minute) (Fatigue Only; Occasional; Rare) [-5]

Skills [112]
Acting IQ/A - IQ+1 17 [4]
Aerobatics DX/H - DX+4 18 [4]
includes: +4 from 'Kryptonian Power Talent'
Area Knowledge (Earth) IQ/E - IQ+2 18 [4]
Area Knowledge (Metropolis) IQ/E - IQ+1 17 [2]
Computer Operation/TL8 IQ/E - IQ+2 18 [4]
Criminology/TL8 IQ/A - IQ-1 15 [1]
Current Affairs/TL8 (Headline News) IQ/E - IQ+4 20 [4]
includes: +2 from 'Born Journalist'
Current Affairs/TL8 (local region) IQ/E - IQ+2 18 [1]
includes: +2 from 'Born Journalist'
Current Affairs/TL8 (Science & Technology) IQ/E - IQ+2 18 [1]
includes: +2 from 'Born Journalist'
Detect Lies Per/H - Per-1 25 [2]
Disguise/TL8 (Optional Specialty: Clark Kent) IQ/E - IQ+2 18 [4]
Electronics Operation/TL8 (Media) IQ/A - IQ+0 16 [2]
Expert Skill (Krypton) IQ/H - IQ-2 14 [1]
Farming/TL8 IQ/A - IQ-1 15 [1]
Flight HT/A - HT+4 22 [2]
includes: +4 from 'Kryptonian Power Talent'
Forceful Blow (Unarmed) DX/VH - DX+4 18 [8]
includes: +4 from 'Kryptonian Power Talent'
Hand Catch (Judo) Tech/H - 12 [4]
Human Missile (Aerobatics) Tech/H - 18 [4]
Innate Attack (Breath) DX/E - DX+9 23 [2]
includes: +4 from 'Kryptonian Power Talent', +4 from 'Kryptonian Power Talent'
Innate Attack (Gaze) DX/E - DX+9 23 [2]
includes: +4 from 'Kryptonian Power Talent', +4 from 'Kryptonian Power Talent'
Interrogation IQ/A - IQ-1 15 [1]
Judo DX/H - DX+2 16 [12]
Karate DX/H - DX+2 16 [12]
Leadership IQ/A - IQ+2 18 [2]
includes: +2 from 'Charisma'
Mathematics/TL8 (Applied) IQ/H - IQ+0 16 [4]
Observation Per/A - Per+1 27 [1]
includes: +2 from 'Born Journalist'
Professional Skill (Journalist) IQ/A - IQ+1 17 [1]
includes: +2 from 'Born Journalist'
Public Speaking IQ/A - IQ+1 17 [1]
includes: +2 from 'Charisma'
Research/TL8 IQ/A - IQ+2 18 [2]
includes: +2 from 'Born Journalist'
Search Per/A - Per-1 25 [1]
Sports (Baseball) DX/A - DX-1 13 [1]
Supreme Control (Unarmed) DX/VH - DX+4 18 [8]
includes: +4 from 'Kryptonian Power Talent'
Swimming HT/E - HT+0 18 [1]
Traumatic Blow (Unarmed) DX/VH - DX+3 17 [4]
includes: +4 from 'Kryptonian Power Talent'
Typing DX/E - DX+2 16 [2]
Writing IQ/A - IQ+2 18 [2]
includes: +2 from 'Born Journalist'

Stats [280] Ads [3301] Disads [-166] Quirks [0] Skills [112] = Total [3532]
Okay, I expect some argument and discussion about this one.

You'll notice, that he's powered down, somewhat. But still, I think, powerful enough to be considered Superman.

I got rid of the freezing breath because, or all the standard powers, it just seemed the most unnecessessary. I might put it back in later.

I'm not really sure I balanced out the strength vs. invulnerability properly. If I put two Kryptonians in a fist fight, they should be able to hurt each other....

Last edited by aesir23; 02-19-2020 at 05:21 PM.
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Old 02-17-2020, 01:55 AM   #336
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

What kind of setting are you expecting this to be used in if freaking Superman is only recognized 50% of the time?
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Old 02-17-2020, 02:43 AM   #337
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by awesomenessofme1 View Post
What kind of setting are you expecting this to be used in if freaking Superman is only recognized 50% of the time?
The kind where he spends half his time as Clark Kent?
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Old 02-17-2020, 02:51 AM   #338
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by aesir23 View Post
The kind where he spends half his time as Clark Kent?
I don't think that's how it works. Frequency of recognition is based on how likely it is for someone to recognize you in a situation where the reputation would apply.
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Old 02-17-2020, 03:26 AM   #339
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Am I missing something, or did you leave out the 'Freezing' option on Super Breath?
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Old 02-17-2020, 04:17 AM   #340
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by awesomenessofme1 View Post
I don't think that's how it works. Frequency of recognition is based on how likely it is for someone to recognize you in a situation where the reputation would apply.
Hmmm, maybe. But I don't like it.

Superman gets +4 from everyone when he's Superman. And only +2 from some people when he's Clark Kent.

Should he pay the same price as someone who has +4 Reputation and no secret identity (Iron Man for most of his career, for example or any of the Fantastic 4? Maybe President Lex Luthor to give a DC example?)

Or what about someone who has the same value reputation in both of their identities? Should they pay less than Superman for the priviledge of actually getting to use their reputation all the time?

Last edited by aesir23; 02-17-2020 at 04:26 AM.
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