Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-21-2012, 08:29 PM   #41
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: Spaceships series: Electrical Batteries module?

Quote:
Originally Posted by Flyndaran View Post
I can live with that. TL8 anything is going to be painfully inefficient. Mass drivers are by their nature horrible at everything unless you have free mass and really long term power.

I don't expect TPTB to ever clearly state it, but I still like having a ballpark figure for adding new house rule tech.
Unless anyone disagrees, I'm going to steal the 50 kW/ton guideline.
SPACESHIPS is a system with numerous simplifications and short cuts designed to produce even whole numbers for things like power points and for weapons, to make the turn sequencing work. Note, for example, that many systems do not improve at higher TLs, and how structures are ignored.

In particular the power point numbers for fuel cells etc. and electric drive drive thrusts are abstracted to make them "worth using" in manned designs and avoid having to deal with 1/1000G thrusts and the like. I think they are deliberately about 10x as effective as they should be.
__________________
Is love like the bittersweet taste of marmalade on burnt toast?
David L Pulver is offline   Reply With Quote
Old 06-21-2012, 08:33 PM   #42
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: Spaceships series: Electrical Batteries module?

Quote:
Originally Posted by Ulzgoroth View Post
None of that is officially provided.

Physics can give you minimums for how much power a power point must be based on the various power-consuming systems. You can get some maximums too but I think that's a bit hairier.
That is correct. I worked out some numbers that I used, but Spaceships is intended to be fairly abstract. The only reason the weapons have megajoule values is because I needed to call each level of weapon SOMETHING and would have run out adjectives if I stuck with things like "very large" or whatever.

It is worth saying that Spaceships is intended as a "thing in itself" and is not specifically intended as a modular system for upcoming Vehicle Design books or the like. It's a simple system in which some things are reasonably realistic given its simplicity, like the treatment of fuel, but the more layers of detail you try to add to it, the more you are likely to break it.
__________________
Is love like the bittersweet taste of marmalade on burnt toast?
David L Pulver is offline   Reply With Quote
Old 06-22-2012, 07:09 AM   #43
Fred Brackin
 
Join Date: Aug 2007
Default Re: Spaceships series: Electrical Batteries module?

Quote:
Originally Posted by Anthony View Post
. Can you give me an example of a 600 horsepower car with a curb weight of less than 4,300 lb, or 500 hp at less than 3,555 lb, or 400 hp at less than 2,810 lb? (in all cases, adding 170 lb to curb weight for a driver).
Bugatti Veyron

http://en.wikipedia.org/wiki/Bugatti_Veyron

This is taking things right to the limit but the weights of high performance cars tend to be tied to many other factors than engine size.

Note that the Veyron for example gives all the luxury you'd expect in a $ million car. If it had been designed with the sorts of weight savings seen in previous stretch the limits cars (i.e. no floor mats much less air con and stereo) it would be much lighter.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Reply

Tags
spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.