05-17-2010, 11:07 PM | #21 |
Join Date: Sep 2008
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Re: Need help with placing a Worldline.
The Grinning Death (and indeed that entire chapter of the comic) is based on Edgar Allen Poe's The Masque of the Red Death, which is the reason for the high lethality and communicability. Were I using a Grinning Death analog, I'd have it primarily make the subject delirious, along with causing some respiratory issues and overall physical weakness. If I had any of the cellular degradation (leading to that black fluid), it would probably generally be in smaller quantities and/or only come into play in the later stages of the disease (when the subject is nearing death).
As for the possibility of flare-ups, keep in mind what I said about the disease going into remission for many survivors. In this state, it might be possible to spread to others. If a character spends a significant amount of time around someone (or several people) who is infected, he runs the risk of contracting the disease, but it starts in remission (and there's a decent chance his immune system will fight it off outright). This will allow there to be portions of the population that are carriers even 400 years later without any serious outbreaks (or a few serious outbreaks, if you prefer). Here are some possible mechanics. The disease involves a roll against HT, modified as described under Contagion (B443). Once you've caught it, however, it's difficult to get rid of - you need to roll against HT-5 to force it into remission. It has an incubation time of a few* hours, has 1 cycle every few hours, and does 1 toxic damage per cycle**. A critical success on the resistance roll means you successfully purge it from your system, normal success simply means you put it into remission. Once it is in remission, the GM can call for HT rolls every so often during other illnesses or if you are suffering significant FP loss from lack of sleep, food, or water. Failing one of these means the disease resurfaces. Unless the character is well taken care of during the sickness, they are in a condition for a relapse upon the disease going into remission (meaning cases where a character has a brief time when they seem to have recovered, then suffer a relapse, can occur; note this means that when you make your HT-5 roll, you have to follow it up with a roll against HT). If you only come into contact with individuals in whom the disease is in remission, you need to roll against HT+5 - again modified as per Contagion. If you catch it, you'll generally exhibit cold-like symptoms for a day or so (following a 1 day incubation), after which you may make an HT roll to fight the infection off. Failure means it establishes itself, and you run the risk of a relapse under poor conditions. Starting play with the disease in remission is a Quirk. *I'm leaning toward 5 hours, both for the incubation and cycle time. For added complexity (if you like the variability indicated for the Grinning Death), Margin of Failure actually determines incubation (for the initial roll vs HT) and cycle (for the following HT-5 rolls) time. For MoF 5+, incubation/cycle is 1 hour. MoF 4 is 2 hours, MoF 3 is 3 hours, MoF 2 is 4 hours, and MoF 1 is 5 hours. **Those suffering from the active form of the disease are at least somewhat delirious. They are generally affected by Euphoria (see B428), which manifests as uncontrollable giggling and grinning (arguably, it's a combination of the effects of Coughing/Sneezing and Euphoria). Severe insomnia (roll against HT; you manage to get MoS hours of sleep this sleep cycle) is also very common. Once you have taken more than half your HP in toxic damage from this disease, you begin to hallucinate (see B429). At this point, your laughter is ragged. Once you have taken your HP in damage, you suffer Paralysis (also on B429) but continue laughing and begin suffering from cellular degradation, with tissue turning into a red blood-like substance and leaking out of your pores. If you take 2xHP in damage, you suffer permanent brain damage (resulting in reduced IQ and/or severe mental Disadvantages). Those who die do so with a crazed grin plastered on their face, and this grin remains as they rise as zombies a few hours later.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. Last edited by SuedodeuS; 05-17-2010 at 11:12 PM. |
05-18-2010, 12:49 AM | #22 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Need help with placing a Worldline.
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It could work out either way. If they can manage to pull together, some sort of union between Denmark, Norway, and Sweden would definitely be a player -- no empire need apply, we've got our own, thank you very much. If they spend most of their time fighting each other, they could be ripe for takeovers or just minor power status. Hans Last edited by Hans Rancke-Madsen; 05-18-2010 at 12:13 PM. |
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05-18-2010, 01:07 AM | #23 | ||
Join Date: Aug 2005
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Re: Need help with placing a Worldline.
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Really, this sounds like an ideal opportunity to have Malay (islands, just like Britain and Japan) and West African (refugees can escape along the caravan routes, zombies-that-need-to-eat can't follow and the POD is around the time when the Mali Empire got going) among the Major Civilizations Quote:
militarised (or as militarised as 13th century England) until the mid-19th century? They had one of their big important civil wars (Taira vs. Minamoto) some forty years before the POD. |
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05-18-2010, 02:45 AM | #24 | |
Join Date: Aug 2004
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Re: Need help with placing a Worldline.
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Now going with the Cabal idea, there is in England a herb, somewhat rare, but cultivatable. A tincture of it will confer +3 Resistance to the disease, while one poured hot into a brass container and left to age a couple of months is more potent and confers +8. The Cabal will eventually allow it to be distilled in brass tubes to make one that confers immunity, but not yet. It will take time but Great Britain will be able to field a force of Immune Men and Liches who can retake Europe. Now here's a different question: Are the zombies killable but otherwise Immortal? There won't be enough surviving humans to provide new generations of zombies and the originals will die out from war and mischance. This puts a serious 'shelf life' onto your Zombie apocalypse.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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05-18-2010, 02:46 AM | #25 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Need help with placing a Worldline.
This is all rather interesting. Now, I don't know if I'm playing the devil's advocate here, but...
If Europe is not entirely depopulated and the British manage to gain hegemony over local powers that have been greviously weakened, but not entirely wiped out, and if this takes 200 years... then it will take another couple centuries before the English power begins to be felt across the whole of Asia... and this means they will find an established Chinese "New Kingdom". Already "today" (1429) there must be city states there. |
05-18-2010, 10:47 AM | #26 | ||
Join Date: Dec 2004
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Re: Need help with placing a Worldline.
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"Time Traveling Brownie Parahuman from the future!" |
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05-18-2010, 11:05 AM | #27 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Need help with placing a Worldline.
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Personally, I think having a serious local rival or two, even if they're not individually as large as the British Empire, is a bit more interesting, but that's just my opinion. :-) Quote:
My gut instinct is that, given your scenario (zombie plauge, but one that burns itself out reasonably quickly rather than leaving hordes of ravenous undead to trouble the conquerors), that the British Empire will be larger in direct relation to how badly the Continent is hit. I think the outcome I described (controlling France, west and north Germany, and western Scandinavia, satellite states in eastern/southern Germany and the Baltic coast) is probably reasonable if you assume a 25-50% population die-off in Europe. Increase the area controlled for a bigger die-off, decrease it for less, basically. |
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05-18-2010, 11:11 AM | #28 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Need help with placing a Worldline.
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05-18-2010, 11:59 AM | #29 | ||
Join Date: Dec 2004
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Re: Need help with placing a Worldline.
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"Time Traveling Brownie Parahuman from the future!" |
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05-18-2010, 12:12 PM | #30 | ||
Join Date: Dec 2004
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Re: Need help with placing a Worldline.
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In regards to Japan, I can see them moving across to gobble Korea, and China. Maybe not all of it? I dunno, china ... seems pretty darn big, to say nothing of the Russian Empire. Quote:
Thoughts on this?
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