05-04-2015, 12:45 AM | #2 |
Join Date: Nov 2004
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Re: Ritual Path magic
It is an alternative magic system to the one in the basic set, described in Monster Hunters and Thaumatology: Ritual Path Magic.
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05-04-2015, 12:46 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Ritual Path magic
Ritual Path Magic is a magic system created by PK for his Monster Hunters series. It is a flexible system, combining nine Paths (Body, Energy, Matter, etc.) with seven Effects (Sense, Create, Transform, etc.) and therefore requires quite a lot of GM intervention (as in saying "no" to players).
More information can be found in Monster Hunters 1 and in the dedicated pdf Ritual Path Magic. Ghostdancer has also written a lot about ritual path magic on his blog Ravens'n'Pennies.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-04-2015, 12:47 AM | #4 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Ritual Path magic
Quote:
You can find it on Warehouse 23: http://www.warehouse23.com/products/...ual-path-magic (Note: As of 2:47 ET, Warehouse 23 appears to be down, but I'm sure it'll be up again in no time. If you get an error when you click on that, please just try again later.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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05-05-2015, 08:50 AM | #5 |
Join Date: Jun 2014
Location: Catalunya
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Re: Ritual Path magic
Thank you for your kind answers. It's all clear now.
With so much information about GURPS (rules and webs and forums) it's difficult for a newbie to be aware of every aspect of this excelent roleplaying game.
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Talpimon Catalan RPG forum |
05-05-2015, 09:26 AM | #6 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Ritual Path magic
We're here to help. And to get help. And have fun. :)
My thoughts: It's a fiddly system, and probably not for the beginning GM. You really have to know where the game-breaking effects are.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-05-2015, 08:07 PM | #7 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Ritual Path magic
There's been some good Pyramid articles on it, as well...
One of the most recent Pyramids had an article about (among other things; it was a VERY GOOD article...) how to have RPM and GURPS Magic in the same setting. So you can introduce players to it, and slowly move them over from GURPS Magic to RPM.
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I'm a collector, not a gamer. =) |
05-05-2015, 09:00 PM | #8 |
Join Date: Feb 2009
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Re: Ritual Path magic
Do you know where and in which Pyramid? I am curious about how to do this properly, I've been using RPM Magic and Magic Magic since I got MH1 a while back, and am curious on insights for it
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05-05-2015, 09:23 PM | #9 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Ritual Path magic
3/76, Hidden Knowledge. As an added bonus, it gives a system for making secret spells, like for magical styles, by altering existing spells.
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I'm a collector, not a gamer. =) |
05-06-2015, 07:56 AM | #10 |
Join Date: Aug 2007
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Re: Ritual Path magic
That assumes that the players would want to go in that direction. An assumption not to be counted on in all cases.
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Fred Brackin |
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