02-11-2014, 02:14 PM | #11 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] question about conditional spels
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
02-11-2014, 02:25 PM | #12 |
Join Date: Jan 2011
Location: alocal
|
Re: [RPM] question about conditional spels
First of all, thanks for all the input! ^^
Now, it clearly is a game balance thing, then. What bothers me about it is I don't know how to justify this ingame, how to make it work with the setting's metaphysics. The perk option doesn't alleviate this much, because I'd still have to explain why being able to have 2 hung copies of the same spell requires special training... Would it help if I limited the duration of the hanging to a single day? Would it make it more balanced? It's a fantasy setting, so I don't think it would be too weird making magic have a slightly vancean feel... Maybe I could also increase the triggering time, maybe from a ready to a concentrate... hmmmm... |
02-11-2014, 02:29 PM | #13 | |
Join Date: Jan 2011
Location: alocal
|
Re: [RPM] question about conditional spels
Quote:
Maybe another option would be to use the effect-size reduction of Control (Magic) to make any appropriate effects Lesser... |
|
02-11-2014, 02:32 PM | #14 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] question about conditional spels
Not really, you're still going to run into players who are willing to refresh their spells daily so they can have multiple damaging spells go off at once. Doing away with the Conditional Spell limit is like doing away with Stacking Spells. That is to say you can...but things are going to break...a lot. Of course, as the GM you can simply ignore that part - it's your game, you do as you like - but the consequences of the removal are going to bit you in the tuckus.
I suppose you could charge a 10-point Unusual Background for those who can ignore the rule, say, one or two layers deep. So you can have a Lesser Path and a Greater Path effect plus any combination of Lesser/Greater. But I have no idea how that would play out and what that might do to the game system.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
02-11-2014, 02:34 PM | #15 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] question about conditional spels
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
02-11-2014, 02:46 PM | #16 | |
Join Date: Jan 2011
Location: alocal
|
Re: [RPM] question about conditional spels
Quote:
|
|
02-11-2014, 02:47 PM | #17 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: [RPM] question about conditional spels
Quote:
It's the difference between (in this example) having a ranged ranged attack spell that you COULD use, versus having a much-weaker melee attack that you could use frequently (as quickly as you could Ritual-Adept-speed gather energy). The "reserve spell" mechanic was part of the bridge that D&D was making (between 1E/2E/early-3E, over to the 4E), realizing that a spellcaster could cast spells every combat, and it wouldn't break the game. As long as you didn't use your "bazookas," you could continue to fire away with your "pistols." Edit: And yeah, D&D 3E has a lot of stuff I don't like, much of the mechanics. (4E was even worse... Too like MMORPGs, but having to do the math instead of letting a computer do it.) The ideas they had, however, had plenty of "Rule of Cool" to it.
__________________
I'm a collector, not a gamer. =) |
|
02-11-2014, 02:52 PM | #18 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] question about conditional spels
Hmmm. I'm not sure if this is something you could or should translate over. Let me think about it. It sounds to me like it's (as you suggested) a ER with a specific theme (e.g., Limited Scope) and a fast recharge rate. This might even be better done as a advantage with Accessibility modifiers "Only when you have X spell as a conditional spell."
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
02-11-2014, 02:52 PM | #19 | |
Join Date: Jan 2011
Location: alocal
|
Re: [RPM] question about conditional spels
Quote:
EDIT: Ninja'd by Ghostdancer. Should've been expecting that :) Last edited by Qhaysh; 02-11-2014 at 02:57 PM. |
|
02-11-2014, 05:01 PM | #20 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
|
Re: [RPM] question about conditional spels
I'm allowing multiple copies of the same conditional spell to be hung in the game I'm going to start running tomorrow, with the caveat that all spells in this setting are conditional; a mage has to take her time and prepare her spells before using them in a very Vancian style.
Yes, this allows a mage to throw six fireballs in rapid succession if that's what she prepared, but that eats up into other spells she might have had hanging instead, as she can't just bust out the utility spells through normal casting at the time that they're needed. |
Tags |
magic, ritual path magic, rpm |
Thread Tools | |
Display Modes | |
|
|