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Old 10-30-2013, 08:03 PM   #51
Christopher R. Rice
 
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Default Re: RPM Energy Accumulation and Dispel Magic

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Originally Posted by PK View Post
I disagree. "Only to counter critical failures" is worth about -10% with Luck, IMO, because that is by far the most common use of Luck. So what you've got here is that plus Aspected, Magic (-20%).
My players tend to use it mostly to see if they can get a better roll at a important time... That said, I can see where you're coming from. I might make that -20%, but that's a quibble; -40% feels right, -30% feels like you're better off having Luck you can use at any time.
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Old 10-30-2013, 08:12 PM   #52
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Default Re: RPM Energy Accumulation and Dispel Magic

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Originally Posted by Ghostdancer View Post
My players tend to use it mostly to see if they can get a better roll at a important time... That said, I can see where you're coming from. I might make that -20%, but that's a quibble; -40% feels right, -30% feels like you're better off having Luck you can use at any time.
I can see the argument for making this "double-Aspected" for Combat and Critical Failures . . . but speaking as a GM, I stand by the -10% for the latter. As an editor, I'd want to sit down and hash it out with Kromm before making an official pronouncement. I'm actually surprised we've yet to have an official limitation about this show up in a supplement. :)
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Old 10-30-2013, 08:19 PM   #53
Christopher R. Rice
 
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Default Re: RPM Energy Accumulation and Dispel Magic

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I can see the argument for making this "double-Aspected" for Combat and Critical Failures . . . but speaking as a GM, I stand by the -10% for the latter. As an editor, I'd want to sit down and hash it out with Kromm before making an official pronouncement. I'm actually surprised we've yet to have an official limitation about this show up in a supplement. :)
Agreed. I've just used the splits from Gizmo since it's a meta-game trait as well. Magic would be -20%; Potions, Charms, specific Paths or Effects, critical failures for magic, etc. would be -40%; a specific element of a Path (Fire, Metal, etc.), critical failures for a specific Path, etc. would be -60%; One specific ritual would probably be -80%. That's how I've done it at least. Seems to work okay.
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