10-30-2013, 12:29 PM | #21 | |
Join Date: Oct 2009
Location: Plugerville
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Re: RPM Energy Accumulation and Dispel Magic
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ER is even easier to fill than gathering the same amount of energy(no quirks and you can just start over when you start getting penalties for repeated attempts), and takes the same amount of time. I can see not using sacrifices(unless you are planning to cook it for dinner anyway), but ER is a very reasonable thing to use, and if we stumbled upon a vacant place of power(or one that we just finished clearing out), I would be inclined to re-cast at least one or two of the more expensive buffs to take advantage of the situation(at the very least giving a nice long duration to make up-keep easier) Also, once you get up to 16+ in the path, additional bonuses add less and less to the safe draw max as well. Discounts from components and deconic trappings would make dispels more affordable, not to mention sacrifices(you eat dinner every day, right? And probably use bigger critters if you have minions to feed) and Grimoires providing a nice bump as well. Edit: re-added the 'Burning ER isn't really an option' part of the quote that I accidentally removed Last edited by Terwin; 10-30-2013 at 01:02 PM. |
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10-30-2013, 12:45 PM | #22 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: RPM Energy Accumulation and Dispel Magic
Because a level of Magery is equivalent to 3 levels of ER and has other benefits.
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10-30-2013, 01:03 PM | #23 | |
Join Date: Jun 2013
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Re: RPM Energy Accumulation and Dispel Magic
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Looking at the safe thresholds, the 16->17 transition is actually where we see the greatest increase, +14 to threshold. After this it's +13, for 18 and 19, and thereafter is +10 - which is still better than any transition before 17. This means the Charm-maker sees his greatest improvement over the delver when the delver can't get over skill 16, but even once you're dealing with much higher thresholds the Charm-maker is still going to be pulling well ahead. |
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10-30-2013, 01:03 PM | #24 |
Join Date: Oct 2009
Location: Plugerville
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Re: RPM Energy Accumulation and Dispel Magic
Sorry, I accidentally removed the most relevant part of the qu0te that I was replying to, the bit where he said using the ER that comes with Magery while casting buffs is not worthwhile. Re-added.
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10-30-2013, 01:54 PM | #25 | |
Join Date: Oct 2009
Location: Plugerville
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Re: RPM Energy Accumulation and Dispel Magic
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At 23, your 22nd energy gathering roll is at 16, but your cumulative crit fail chance is 10% 16 was a bad number for me to state as I was actually thinking about the 5% crit fail limit while still at 16+. With 10 gather rolls + the casting roll, your total success rate should be 95% at 19+(that seems to be what was used for the 'safe threshold'), so at that point the 'safe energy' improvement stops climbing(as a percentage improvement over lower levels), as you are just adding 1 to the margin with each roll, and no longer adding rolls.(1 roll against 15 has the same crit fail chance as 4 rolls at 16) Note: at 19 10 average rolls net 70 energy Of course after someone pointed out the lab bonus, I gave up on the premise that useful dispels are hard to come by as at almost any level, just a +1 from the lab will allow a dispel charm to at least equal any field buffs. New question: While gathering energy, would all crit-fails be at 30 energy? Is there any reason not to transfer any bundle of 15+ energy into your reserve before using another gather for further charging? Is there even a reason to not immediately transfer all gathered energy onto your reserve? I could see an argument for the GM not allowing multiple dumps onto the ER if you are attempting to recharge using several 0 time gathers, but that is the only scenario I have identified thus far. |
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10-30-2013, 02:02 PM | #26 |
Join Date: May 2009
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Re: RPM Energy Accumulation and Dispel Magic
You can only tap your reserve once per spell.
You can only refill your reserve will the Path of Magic. You would have to stop the spell you are casting to put energy into your reserve. It doesn't feel right. Take your pick, I expect one of them is right or at least will work for you.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
10-30-2013, 02:11 PM | #27 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Energy Accumulation and Dispel Magic
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Again. You can't cast a spell, use your mana reserve, pause casting the spell to refill your reserve, and then begin casting the spell again. It's not a start-stop process. If you start casting you can either go forward and try to finish the spell or stop. If you go forward your spell happens (assuming no botches) if you stop the energy dissipates back into the environment.
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10-30-2013, 02:12 PM | #28 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: RPM Energy Accumulation and Dispel Magic
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I suppose the main solution would be making Manastones (like the ones in M70). How does one make Manastones in RPM? Looks like a question for the weird spells thread. Last edited by vicky_molokh; 10-30-2013 at 02:16 PM. |
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10-30-2013, 02:14 PM | #29 |
Join Date: Feb 2009
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Re: RPM Energy Accumulation and Dispel Magic
I thought botches were 2x energy so far accumulated or did I misread something?
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10-30-2013, 02:15 PM | #30 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Energy Accumulation and Dispel Magic
My phone needs to stop screwing with me. Yeah, it's double. It should have said double. I've fixed it. I had typed the first section, then changed it, but it used the first one. :-(
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