10-20-2013, 05:56 PM | #21 |
Join Date: Aug 2008
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Re: To what extent does RPM encourage/facilitate/prevent generalist casters?
I still think a lot of it boils down to basic roleplaying and point-placement. If I take Higher Purpose 3 (Pyromancy), Pyromania, Path of Energy (Fire) IQ+2, and Thaumatology IQ+2, and then run around casting Fireball rituals at all of my problems, I'll have a specialist. Alternatively, I could put all of those points into Thaumatology, focus on using my off time to make lots of charms and elixirs, take Gizmo for my potions and charms, and run around pulling just the right spell out of my back pocket for each situation. Same system, two different casters and feels.
RPM is extremely versatile. That versatility makes for playable generalists and promotes generalism to a minor extent among all characters, but it hardly negates specialists.
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10-20-2013, 06:19 PM | #22 | ||
Join Date: Feb 2011
Location: Cambridge, MA
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Re: To what extent does RPM encourage/facilitate/prevent generalist casters?
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10-21-2013, 01:13 PM | #23 | |
Join Date: Oct 2009
Location: Plugerville
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Re: To what extent does RPM encourage/facilitate/prevent generalist casters?
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I also asked earlier about Buying up from Default, and was told that for all purposes, the max Thaumatology default is 12, so you are not going to get all path skills at 15+ for only 1 point each unless you have an IQ 18+ (Oddly enough, the optimal number of points to spend on path skills for a generalist does seem to be 1 point each, as anything more would cost at least as much as +1 IQ) |
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10-21-2013, 04:06 PM | #24 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: To what extent does RPM encourage/facilitate/prevent generalist casters?
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So you can skimp on three levels of IQ (a savings of 15 points), and maybe get by with an IQ of 15. For what it's worth.
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ritual path magic |
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