10-04-2013, 12:42 PM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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The future of Ritual Path Magic
I've split off this thread from my other thread about Pyramid support for RPM to fix a bad case of threadjacking. This thread is now the place to talk about the future of RPM! Talk away. :)
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 10-07-2013 at 03:51 PM. |
10-04-2013, 04:47 PM | #2 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Ritual Path Magic already has supplements?
I personally think that RPM should be the standard magic system for 5e :)
Last edited by PK; 10-07-2013 at 04:00 PM. |
10-04-2013, 04:50 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The future of Ritual Path Magic
I still don't think that any thing that isn't plug-and-play or that doesn't give DF-style results out of the box should be the "standard" magic system for a hobby that mainly still sees D&D (in some incarnation) as the "standard".
Last edited by PK; 10-07-2013 at 03:46 PM. |
10-04-2013, 05:02 PM | #4 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Ritual Path Magic already has supplements?
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10-04-2013, 05:06 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ritual Path Magic already has supplements?
It basically excludes anybody who has any tendencies for analysis paralysis from playing a mage. At least if you want game sessions to be more than just waiting for someone to cast a single spell. I like it, I just don't get the "use it for everything" vibe that y'all seem to have.
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10-04-2013, 05:43 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic already has supplements?
Quote:
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10-04-2013, 05:48 PM | #7 |
Join Date: Feb 2009
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Re: Ritual Path Magic already has supplements?
The Magic Magic system is very easy to use and internalize, you dont need to think 'I wonder how I might stat this' you just think of the proper spell from Magic and off you go
For instance, in last session, my character was confronted with the need to get a plant inside a solar sphere without the plant being vaporized by the heat Immediately pops into my mind 'Oh, thats Resist Fire, x3 cost for star level heat' However, using an RPM Mage, that is . . . . trickier The eventual solution (which the DM and I took probably entirely to long hashing out) was Greater Transform Body (Altered Traits 0pt feature temperature tolerance center point is a 0pt feature), and 2x Lesser Control Magic (to ratchet said center point up and down) Now, I love love RPM (hence why I was playing an RPM caster), but, it is definitely a trick at times to figure out how to do stuff with it that would be no fuss, no muss with Magic |
10-04-2013, 05:55 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic already has supplements?
Quote:
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10-04-2013, 06:55 PM | #9 |
Join Date: Feb 2009
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Re: Ritual Path Magic already has supplements?
Just like 3e had Magic and Grimoire I am hoping there someday will be a Grimoire full of more happy fun rituals for RPM
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10-04-2013, 07:06 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic already has supplements?
80 new spells weren't enough for you? You want more? ;-)
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