10-04-2013, 04:43 PM | #41 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: [RPM] a collection of questions
I totally agree. It's one of those subtle things that can really sneak up on you in worldbuilding, and you don't realize it's an issue till you're actually running a game.
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10-04-2013, 04:46 PM | #42 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] a collection of questions
Subtle magic is always the most dangerous. The smallest of magics can make some of the biggest impacts as my Adversary/Significant Other is oft to tell me.
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10-04-2013, 05:20 PM | #43 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] a collection of questions
Quote:
Use Meditative magic as a base for normal use and bonus points for special events.
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10-06-2013, 10:20 AM | #44 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [RPM] a collection of questions
Ghost Shirt on page 43 is freaky expensive for what it does.
Are there any defensive spells that cost much less than its 135 energy, but still provide good protection? I'm thinking some kind of Luck, or really anything that dodges the x3 cost multiplier for Greater Effect. |
10-06-2013, 10:27 AM | #45 | |
Join Date: Nov 2009
Location: Oregon
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Re: [RPM] a collection of questions
Quote:
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10-06-2013, 10:29 AM | #46 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [RPM] a collection of questions
Quote:
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10-06-2013, 10:55 AM | #47 | |
Join Date: May 2008
Location: CA
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Re: [RPM] a collection of questions
Quote:
Something like Lesser Strength Matter + Altered Traits (DR, Semi-Ablative) + Duration (1 hour) + Weight (10 pounds). It'd cost, what, 6 + 3 per point of DR or so. It wouldn't help with protecting parts of your body that are unarmored, though. Make it Greater Strength Matter if it's increasing your armor level above twice the norm; that's 18 + 9 per point of DR. For DR 35 (equivalent to an assault vest), that's 333. Seems exceedingly excessive. The price even as a lesser effect seems more reasonable to me. EDIT: 135 energy is enough that an effective skill 16 caster has a 50% chance of a critical failure. Last edited by Langy; 10-06-2013 at 11:00 AM. |
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10-06-2013, 10:58 AM | #48 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] a collection of questions
Uhhh... It is, see Strengthen Matter in Thaumatology: Ritual Path Magic (p. 11)
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10-06-2013, 11:01 AM | #49 |
Join Date: Nov 2009
Location: Oregon
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Re: [RPM] a collection of questions
Perhaps we should set the Lesser / Greater cutoff based on the mundane armor available in the setting. At TL8, DR 35 would be reasonable; at TL4 you'd be lucky to hit DR 15. I guess this isn't much different from allowing you to double the DR of worn armor, except that you don't actually have to be wearing it to benefit.
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10-06-2013, 11:02 AM | #50 | |
Join Date: May 2008
Location: CA
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Re: [RPM] a collection of questions
Quote:
So yeah, that's how I'd make a DR charm, rather than just magically granting the DR in the first place, since doing so is ridiculously expensive (much more so than is reasonable). |
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Tags |
magic, monster hunters, ritual path magic, rpm |
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