05-23-2010, 05:52 AM | #1 | |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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[IW] 'Sleepout' Exercise - running it accurately, realistically
Alright my first game session with this group I'm having them play out that exercise. (page 10 IW)
In the text it says they have 5 minutes to grab equipment. Realistically - What actually be near their cots or bunks that they could grab quickly? In my notes for this I blended together or combined the standard gear lists for both the Intervention and Penetration services. Here is what I got: Quote:
Oh yeah - what would the typical age range of the majority of the trainees? - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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05-23-2010, 11:38 AM | #2 |
Join Date: May 2008
Location: CA
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Re: [IW] 'Sleepout' Exercise - running it accurately, realistically
Do the trainees know about the Sleepout exercise (not necessarily when it's going to happen, but that it does happen and that they'll need to grab their gear quickly)?
If the players are unfamiliar with Infinite Worlds and the sleepout exercise in particular, I'd start the game a few days/weeks before Sleepout and roleplay a few boot camp experiences, including instructions to keep a go-bag prepared at all times. |
05-23-2010, 07:34 PM | #3 |
Join Date: Jul 2005
Location: Endor
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Re: [IW] 'Sleepout' Exercise - running it accurately, realistically
By that point in training, the trainees would have been through many surprise alerts—in the middle of the night, in the middle of the day, all sorts of strange stuff. If they haven't learned by Sleepout that they should always have their kit ready for action at a moment's notice, they've probably been bounced from the program. I think it's safe to assume that they've got their normal pack, personal items, and boots standing by. Five minutes is just enough time to suit up, tie their boots, take a leak, and check their kit, but not enough for them to start causing trouble before they get hustled out the door.
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06-11-2010, 10:07 PM | #4 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: [IW] 'Sleepout' Exercise - running it accurately, realistically
Okay ....since that OP I have now run my version of "sleepout".
The player characters survived it - they wound up killing a Mammoth both for food and warmth. Oh yeah they also made a sailing snowcraft out of the wreck of a Centrum conveyor that they found. Thinking of either having my players do their "Spring Break" on Johnson's Rome this Sunday - or send them on their first official mission for Infinity. Anyone have suggestions? What other timelines would the Academy possibly choose for the "Spring Break" test besides Johnson's Rome? - Ed Charlton
__________________
Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
06-12-2010, 02:36 AM | #5 |
Join Date: Aug 2005
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Re: [IW] 'Sleepout' Exercise - running it accurately, realistically
Sidetrack:
The "Spring Break" test is one I can't quite figure out. The weeding out the "can't adjust to other cultural mores, treat outtimers with contempt or condescension etc." candidates makes sense, but the impression given is that it (and thus Infinity) favours the party animals (well, those who don't fall into any of the weeding-out categories" and weed out people who could actually infiltrate a society at the other end of the spectrum. (Never mind that the quiet non-partying guy stands out less in a freewheeling society than the boisterous one does in a strongly regimented one.) I know that's not the case, but still... |
06-12-2010, 08:42 AM | #6 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: [IW] 'Sleepout' Exercise - running it accurately, realistically
Quote:
Added to this I don't realy see that the excersise does favour the party animal types. From what we are given it favours people who can function in out time societies it dosen't realy set any conditions as to how they do it. As long as you are interacting with local society keeping you head down is as valid a stratergy as any other. |
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infinite worlds |
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