07-22-2016, 04:02 AM | #1 |
Join Date: Jun 2010
Location: St-Petersburg, Russia
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Super-Intelligence Power (Marvel)
Power increase one-shot cards bonus. Its apply to one-shots you play to either side or one-shots anyone play to you side?
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I'm Russian munchkinolog. Sorry for my English. |
08-03-2016, 06:19 PM | #2 |
Join Date: Dec 2014
Location: Jax, FL
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Re: Super-Intelligence Power (Marvel)
We play to whatever side you paly it on:
so if you play +2 to munchkins it becomes a +3, if you change you mind and play a +5 for monsters it becomes a +6 in the same combat round... each one shot is +1 no matter who you play it on/for.
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Apocalypse: A1, A2, MA. Cthulhu: C1, C2, C3, C4. Holiday: SS, HS, TT, EE, N&N, GC*, LSB, dazed. Star: S0D, SS. Zombie: Z1, Z2, Z3, Z4. Fantasy: M0D, M7, M8, L1, L2, L3, MP, MgP, KB, SK, PA. |
08-03-2016, 07:55 PM | #3 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Super-Intelligence Power (Marvel)
I'm not fond of the wording on this one, to be honest. There are two ways to interpret it: 1) Any one-shots on your side, which means that the bonus would only be applied to your character if you're in the combat; 2) that all one-shots you play are +2 (not +1).
I'm going to have to see if we can get some insight on the intended usage. |
08-04-2016, 10:45 AM | #4 |
Join Date: Dec 2014
Location: Jax, FL
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Re: Super-Intelligence Power (Marvel)
whoops sorry- whatever the card reads (+ #)
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Apocalypse: A1, A2, MA. Cthulhu: C1, C2, C3, C4. Holiday: SS, HS, TT, EE, N&N, GC*, LSB, dazed. Star: S0D, SS. Zombie: Z1, Z2, Z3, Z4. Fantasy: M0D, M7, M8, L1, L2, L3, MP, MgP, KB, SK, PA. |
01-25-2017, 11:57 AM | #5 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Super-Intelligence Power (Marvel)
Any one-shot that grants a combat bonus has an extra +2 bonus if played by a player with Super-Intelligence, whether played to help the monsters or the munchkins.
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