09-26-2013, 09:14 AM | #41 | |
Join Date: Mar 2013
|
Re: The Luck Advantage
Quote:
Inheritable linguistics. :)
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
|
09-26-2013, 10:12 AM | #42 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
|
Re: The Luck Advantage
So let me see if I got this right, you can only use luck at the rate of once per hour when its an hour of active roleplaying, such as a dungeon crawl or city invasion, but if the campaign is on a more passive phase, with players crafting while others investigate something, the crafting players have only 1 luck per day ?
What if a player spends his luck-a-day crafting and circumstances pull him to the a sudden dungeon crawl, does he instantly enters the luck-a-hour mode as soon as he starts to adventure ? |
09-26-2013, 01:31 PM | #43 | |
Never Been Pretty
Join Date: Jan 2005
|
Re: The Luck Advantage
Quote:
Selectivity allows you to skip between the two. If you've already spent in game time and want to use it in real world time, I could see the GM deciding between one of the following methods. 1. You have to wait one full real world hour before you use it. 2. You have to wait until the start of the next real world hour, no matter how long it is. For simplicity this is the one I'm advocating. 3. You have to wait 30 minutes, since that's the average time you'd have to wait if you used Luck in real world time |
|
09-26-2013, 01:34 PM | #44 | |
Join Date: Jun 2010
Location: Dreamland
|
Re: The Luck Advantage
Quote:
|
|
09-26-2013, 02:39 PM | #45 | |
Join Date: May 2005
Location: Lynn, MA
|
Re: The Luck Advantage
Quote:
I believe once Luck was used, you would have to wait 1 real hour or one game day, whichever comes first. |
|
09-26-2013, 06:08 PM | #46 |
Never Been Pretty
Join Date: Jan 2005
|
Re: The Luck Advantage
This was why I listed it first. Having now double checked the text on Luck, I note that I misremembered how Luck works and that you are absolutely correct. It is 1 all the way.
|
09-26-2013, 07:43 PM | #47 |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: The Luck Advantage
Besides being limited to a certain amount of times... if it was for a cat to have nine lives, wouldn't it also be restricted in when it could be used? Or do you think cats should be allowed to cash in a few of their lives for more general acts of luck?
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
Tags |
luck |
|
|