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Old 05-22-2018, 01:59 PM   #91
dwalend
 
Join Date: Oct 2005
Default Re: Multiplayer Fridays

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Originally Posted by GranitePenguin View Post
With the 1.5.14.1 update from today, things seem to be running smoother at this end. I was able to see your turn and take mine. Let me know if you see the same.
Not good on this end. I see

Quote:
Failed to start process for Ogre
OS Error 4294956486
See the Steam support site for more information
I'll poke at it tonight, see if I can get back to thumbing my nose at your SHVY. (But at least sjgames.com seems to be back up.)
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Old 05-22-2018, 02:43 PM   #92
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Default Re: Multiplayer Fridays

That error is from a goof on Auroch's end when they pushed out the build.

I fixed it by deleting the Ogre.app file (this is on Mac) and then doing a verify of the files, forcing it to re-download.
  1. Right-click Ogre -> Properties...
  2. Local Files Tab
  3. Browse Local Files -> find the binary and supporting files and remove it
  4. Verify integrity of game files -> forces a redownload

One assumes you can do something similar on Windows
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Old 05-22-2018, 04:27 PM   #93
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Default Re: Multiplayer Fridays

Still working our way through. There's possibly a discrepancy in the results of an attack on my SHVY. David shows he disabled it, and it doesn't show disabled on my end.
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Old 05-23-2018, 10:17 AM   #94
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Default Re: Multiplayer Fridays

GP suggested I uninstall and reinstall Ogre (from Steam). Which fixed things.

Well sort of.

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Originally Posted by dwalend View Post
I'll poke at it tonight, see if I can get back to thumbing my nose at your SHVY.
GP's view of the game in fact did not have that SHVY disabled. Parking a GEV next to a healthy SHVY offers an autokill in an overrun; A2 can't touch D5. Parking 10 healthy GEVs around a SHVY - GP said the experience was
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like mowing the yard.
I have three mobile GEVs, plus two disabled that won't be able to escape the INF, and

I have yet to do any damage to any PE unit. My current goal is to get 2 GEVs off the map alive, and I think I see a way to do it. Maybe... Nope.
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Old 05-23-2018, 11:28 AM   #95
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Default Re: Multiplayer Fridays

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Originally Posted by dwalend View Post
GP's view of the game in fact did not have that SHVY disabled. Parking a GEV next to a healthy SHVY offers an autokill in an overrun; A2 can't touch D5. Parking 10 healthy GEVs around a SHVY - GP said the experience was I have three mobile GEVs, plus two disabled that won't be able to escape the INF, and

I have yet to do any damage to any PE unit. My current goal is to get 2 GEVs off the map alive, and I think I see a way to do it. Maybe... Nope.
Yes, it was odd to see everything grouped together for "easy pickin's," it was a pretty shallow "win" for me. Hopefully we will get some clarity once both our logs are reviewed to see what reality was the "real" one.
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Old 05-25-2018, 10:48 AM   #96
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Default Re: Multiplayer Fridays

It's 11:48am central time... and it's Friday. :-)

started up a matchmaking session to see if I get connected
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Old 05-25-2018, 03:10 PM   #97
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Default Re: Multiplayer Fridays

I'll be home in a couple of hours, I'll look for a match then.
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Old 05-31-2018, 08:17 PM   #98
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Default Re: Multiplayer Fridays

Anyone looking for a game tonight or tomorrow?
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Old 05-31-2018, 08:21 PM   #99
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Default Re: Multiplayer Fridays

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Anyone looking for a game tonight or tomorrow?
I'm down for another go with the updates to see how it goes.
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Old 05-31-2018, 08:58 PM   #100
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Default Re: Multiplayer Fridays

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I'm down for another go with the updates to see how it goes.
Mine's stuck on "Waiting for Players 2/2" ... Grabbing a log and restarting... and I see you're there. I'm inviting you to Breakthrough.
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