01-04-2015, 04:02 AM | #131 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Improving the Tonfa
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A length of light wood like a more typical modern training jo does not do sw+1 cr and thr+1 cr, it does at the very most sw cr and thr cr.
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01-04-2015, 04:26 AM | #132 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Improving the Tonfa
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Now, the Yagyuzue, which is a lacquered metal jo-sized staff, does sw+2 and thr+1. Last edited by vicky_molokh; 01-04-2015 at 10:47 AM. |
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01-04-2015, 04:32 AM | #133 |
Join Date: Mar 2006
Location: Iceland*
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Re: Improving the Tonfa
Note that the description of a quarterstaff (or something Kromm posted once) states that one lacking metal-shot ends does -1 damage. Even if a bo is treated as a quarterstaff in the rules, I wouldn't give it more damage for having a name in anothere language. The +2 dmg is for a metal-shod example.
Presumably being made of hardwood.
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01-04-2015, 04:36 AM | #134 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Improving the Tonfa
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01-04-2015, 07:39 AM | #135 | |||||
Join Date: Jan 2010
Location: Brighton
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Re: Improving the Tonfa
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Its also heavier, it also has more force being directly applied by the arms. basically the spinning attack is an interesting one but it#s one which is making a virtue of the necessity of side angled grip one third down the length Quote:
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It's niche-ness does't detract from it utility, you seem to be worrying to much about how the Tonkwa matches against other weapons. But I don't think that's the right way to look at this. The tonkwa was really good at being a tonkwa, and sometimes that's what you needed (or what you had trained in, so was your best choice) A better question is if the tonkwa was this amazing damaging peasant weapon why wasn't it more ubiquitous Instead for most of it history it was pretty geographically specific weapon, with specialised training in the from of pretty isolated martial arts. I think it fair to assume all staffs were the local equivalent of hard wood (why would they not be), so it's reasonable to assume an unshod Bo did less damage than shod quarter staff. The Yagyuzue would seem to be shod by definition. Last edited by Tomsdad; 01-04-2015 at 09:27 AM. |
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01-04-2015, 08:46 AM | #136 | ||
Join Date: Apr 2005
Location: France
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Re: Improving the Tonfa
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Hence this thread... How to make the tonfa more attractive? And its answer: no way. Choose another weapon, poor idiot! I'm exaggerating a bit. There is another solution. Creating specific techniques... Good luck, since it is not a good weapon. Just an ethnic creation by someone very strange... Last edited by Gollum; 01-04-2015 at 08:55 AM. |
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01-04-2015, 09:32 AM | #137 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Improving the Tonfa
Lots of comparisons with the bo here. The strike being described with the spinning feels rather more like a nunchuk motion. Short radius, same weight weapon, same reach (actually tonfa will have shorter reach than most nunchuks).
If the motions and physics of the two are the same, they should do similar damage. if the flail has superior velocity in a real-world fighting mode, and when one looks at, say, a hatchet (2 lbs, balanced, does sw), does the spinning tonfa strike qualify as closer to one, or the other. Finally, and forgive me if this has already been done, but this spinning thing sounds an awful lot like something that requires training, can be screwed up, and has a damage bonus if it works. So break out the Technique Design System. I'm going to say that this technique improves the strike to the level of the nunchuks. More would be too generous. That's +1 to damage, or (optionally in my games) +1 per 2 dice. That's a default of -2. But it also seems to me that if you don't do it right, the weapon won't come back into a good place for both attack and parry. That sounds like weapon Unready to me. So +1 to default. This is an armed strike - a weapon swing. So Average. Kobujutsu Tonfa Strike Average Defaults: Karate-1 for attack; Karate-4 for instant ready.Prerequisite: Karate; cannot exceed prerequisite skill. This attack attempts to use the handle of the tonfa to allow the baton to rotate sharply, more in the manner of a striking nunchuk than a swung baton. This spinning is more difficult than a usual Karate-based swing, and defaults to Karate-1, damage on a successful strike is sw+1 cr. After the strike, the weapon is likely to be out of position - it automatically becomes unready even on a success. A Ready maneuver will allow repositioning the grip to any desired. It may also be done after the strike as a free action by rolling Karate-4. The technique buys off both penalties simultaneously. Weapon Master halves the basic re-ready penalty to -2.
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01-04-2015, 09:35 AM | #138 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Improving the Tonfa
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EDIT, and thinking laterally, what about putting an end cap on a tonkwa for +1 damage? Last edited by Tomsdad; 01-04-2015 at 09:49 AM. |
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01-04-2015, 10:06 AM | #139 | ||
Join Date: May 2008
Location: CA
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Re: Improving the Tonfa
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01-04-2015, 10:20 AM | #140 | |
Join Date: Jul 2008
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Re: Improving the Tonfa
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Doing that might interfere with using it in the reverse grip. Then again, it might not. I imagine it's historically not much of a thing because a spiked mill handle is not exactly subtle, and no modern users of tonfas really want to beat people to death efficiently with them.
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Tags |
house rules, low-tech, martial arts, tonfa, weapons. |
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