09-28-2017, 10:05 AM | #11 |
Join Date: Aug 2016
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Re: Holy Warrior's Heroic Might alternative
That's fantastic! I didn't even think about the attribute-boosting spells when I was coming up with these. I agree, that would be a really good way to simplify those spells and bring the effects in-line with Heroic Feats.
EDIT: I did not mean to imply that I came up with these myself. I was taking mljluk's idea and applying it to the other two variants of Heroic Feats. Last edited by shadedmagus; 09-28-2017 at 10:32 AM. |
09-28-2017, 12:16 PM | #12 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Holy Warrior's Heroic Might alternative
NOTE:I edited my last post.
One other thing I would consider is to have level 2 Heroic Might give sw+(2d-1) instead of sw+(1d+3). I really don't like those huge bumps in damage bonuses and have always preferred the alternative of turning bonuses into extra dice.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
09-28-2017, 12:35 PM | #13 | |
Join Date: Aug 2016
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Re: Holy Warrior's Heroic Might alternative
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Can you elaborate a bit on why you prefer dice to flat bonus when it comes to damage? Is it the high minimum it produces? And what would be your preferred minimum bonus or penalty? |
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09-28-2017, 12:56 PM | #14 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Holy Warrior's Heroic Might alternative
Quote:
At any rate this is, admittedly, a preference of mine and is represented as an Optional Rule in the full GURPS rulesset.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 09-28-2017 at 01:04 PM. |
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09-28-2017, 10:30 PM | #15 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Holy Warrior's Heroic Might alternative
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