11-18-2017, 10:34 PM | #1 |
Join Date: Nov 2017
Location: Upside down somewhere.
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Changelings & Conversions
Hello all!
Long time gamer, on and off with this game (I remember buying Melee from the Johnson-Smith catalog and then played GURPS 2e and some 3e) mostly of D&D from the old school (I write the Ancient Vaults & Eldritch Secrets blog) and I bought the Dungeon Fantasy box set, companion and GM screen recently to run at a local bar that has asked me to run a game (it was going to be Zweihander or DCC, but I think this is easier to teach and just run) and I have a couple of questions... 1) I would like to run a changeling race as a player option, and monster option, similar to the creatures in Symbaroum. Any advice? I would like them to have different drawbacks as a race, not the same ones (like salt, cold iron, some can sleep in their altered shape, some cannot, etc) 2) I have seen suggested conversions for challenge levels with 3.0+ games, how about converting spells, magic items and monsters from the B/X, Holmes, etc era? Since my blog consists of these things I'd of course like to use some. Any information, advice, and mild derision is appreciated. |
11-19-2017, 08:46 AM | #2 | ||
Join Date: Aug 2009
Location: Poland
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Re: Changelings & Conversions
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11-19-2017, 09:38 AM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Changelings & Conversions
Dungeon Fantasy has the races it lists, for more you need full GURPS (and, I think, the other forum). It definitely doesn't have the rules for shape-shifting, other than the Beast Flight ability for Druids.
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11-19-2017, 10:07 AM | #4 |
Join Date: Nov 2017
Location: Upside down somewhere.
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Re: Changelings & Conversions
Thank you for the information. As the type of shapeshifter is the fey type that assumes different humanoid forms I will go seeking the book that might help.
Thanks again! |
11-19-2017, 12:20 PM | #5 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Changelings & Conversions
For a Monster, I'd just say that it take the new form (so whatever stats that race/monster has) and maybe keeps the same IQ and skills (maybe some other traits like Magery if that applies). No need to use points and find trait values for a monster. Just treat this as a more powerful version of "Alternate Form" (Monsters p9).
As for a PC race... I'm going to assume that this is going to exceed the typical racial cost by quite a bit, and is probably not suitable for a player race. If you still want to do it... you'll need GURPS. You could probably create one with just the Basic Set, but Pyramid #3/45: Monsters has a Changeling template for GURPS Monster Hunters that might be of some use.
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11-19-2017, 03:46 PM | #6 |
Join Date: Nov 2017
Location: Upside down somewhere.
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Re: Changelings & Conversions
Thank you for the reply, I will look into this issue of Pyramid and see if it is worth trying out. :D
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