09-02-2014, 01:01 PM | #11 |
Join Date: Aug 2004
Location: Twin Cities, MN
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Re: Doing Things Better #1: Entertaining your fellow-players
It is, unfortunately, too easy to slip into socializing and goofing around and not playing. One of my friends had one of their gaming nights end due to this. Having a regular social time can be fun, but not if you're expecting to game.
Both of the campaigns I was in earlier this year (one running, one playing) decided to focus on the game more and it definitely improved them. Instead, we started having a defined food and socializing time and clamped down on the socializing during gaming time, which worked pretty well for our groups.
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09-02-2014, 03:47 PM | #12 | |||||
Join Date: May 2005
Location: Oz
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Re: Doing Things Better #1: Entertaining your fellow-players
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I enjoy RPGs specifically for a special quality that they have. I go to considerable effort and some expense to prepare for them despite having purely social opportunities that are easier and and cheaper. I seek them out in preference to easier social opportunities. I play them with strangers and find that rewarding. Your theory is not adequate to describe my experience of them. Quote:
And obliquely, I'll point out that although all the things you suggest are helpful, I have run and played in enormously enjoyable RPG sessions that are fondly remembered decades later (a) with no snacks or drinks at all and (b) in crowded and uncomfortable student accommodations, classrooms, and cavernous unheated function rooms. Quote:
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I read you as disparaging the question and dismissing the premise of the question. Trying to play your character in an entertaining way is not worth discussing, you seem to say, because roleplaying games don't matter; just pop a beer, turn on the football, and shoot the breeze.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 09-02-2014 at 03:52 PM. |
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09-02-2014, 03:58 PM | #13 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Doing Things Better #1: Entertaining your fellow-players
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"Hey Cole, what do you want to do for your birthday?" "Game." "No, that's not what you want. You want to have a party and not play any games whatsoever at it!" "No, I'm fairly sure, I'd rather just game." "Okay, so we are going to have a party! Yay! Who do you want to invite?" "Just my gaming group, because I'm going to run my game." "I don't like half of those people, so I'm going to invite the half I do like, and some other people you are mostly acquainted with." The weird thing is it was a different person that did this too me each year. Note to Malinka: I did not consider any of these as successful game sessions. Last edited by sir_pudding; 09-02-2014 at 04:10 PM. |
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09-02-2014, 04:02 PM | #14 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Doing Things Better #1: Entertaining your fellow-players
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This is why I call it a larger picture. This has to happen before the stuff you describe, which is also important, can really happen. It's not a case of one or the other, or that shooting the breeze is more important than having a good game. It's that knowing how to construct a proper social event predicates having something interesting to do at the social event (having something to do is still important!) You say that I'm drawing this from my larger experience, but I'd say the opposite is true. You argue that my approach wouldn't serve you. I disagree! It would serve you excellently, because it would involve tailoring the social event to your particular needs. That's what a good host does, and being a good host is the foremost job of a GM. My approach involves a flexibility yours does not. Deep roleplay, for example, will not appeal to everyone. Many people really do just want to kill monsters and take their stuff. Before you even start your session, you have to know what you're running and for who and how their social dynamics are going to work. And then you need to work on creating an environment appropriate for the experience you want. It's a higher order thing. You're talking about how to write a book, I'm talking about how to create a final product.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 09-02-2014 at 04:06 PM. |
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09-02-2014, 04:13 PM | #15 | ||
Join Date: May 2005
Location: Oz
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Re: Doing Things Better #1: Entertaining your fellow-players
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It's like a writer asked for a discussion of advice on writing dialogue and you're talking about setting aside time to write regularly and how to engage an agent.
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Decay is inherent in all composite things. Nod head. Get treat. |
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09-02-2014, 04:15 PM | #16 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Doing Things Better #1: Entertaining your fellow-players
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Are we really going to get into a nit-pick definitional argument, or have a discussion?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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09-02-2014, 04:17 PM | #17 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Doing Things Better #1: Entertaining your fellow-players
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09-02-2014, 04:24 PM | #18 | |||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Doing Things Better #1: Entertaining your fellow-players
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Here's what I think: If you can't schedule a game, then no gaming will happen "except by accident." If you can't get the right people together, you won't have a game except by accident. If you can't have a location for your game, you won't get gaming except by accident. And if you don't have a proper game (that would be the last point which you're decidedly ignoring), then you won't have a game except by accident. How would you propose that my points are invalid? I suppose you could get by without having any snacks and it wouldn't instantly torpedo your ability to have a session. But having good food never hurt. Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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09-02-2014, 04:32 PM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Doing Things Better #1: Entertaining your fellow-players
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Those things may be pleasant, and they may be desiderata, and they might even be essential (though I don't they all of them are); but if we don't actually game, or if we have a vague, poorly focused game because everyone is too busy chatting, or the game just isn't very good, then I won't have gotten what I came for and I'll be disappointed. And I may not come back. Necessary is "you must have X or you won't have a good game." Sufficient is "if you have X you have a good game." Those are not synonyms. And to go back to the original topic for a moment, the point is not simply to entertain your fellow players; it's to entertain your fellow players by playing the game. See the difference? Bill Stoddard |
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09-02-2014, 04:34 PM | #20 | |||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Doing Things Better #1: Entertaining your fellow-players
If I set up a party, and not a game session, then a game will only happen if the guests spontaneously decide to game.
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doing things better, rpg |
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