09-23-2016, 10:25 PM | #21 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: I need a touch of help with clarity of magic
Quote:
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09-24-2016, 09:20 AM | #22 | |
Join Date: Aug 2007
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Re: I need a touch of help with clarity of magic
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This can be gotten down to 1 second by relatively expensive Exotic Advantages but then it takes WM:Bow and Heroic Archer (both 20 pts) to fire 1arrow every round. Without them archers are spending 1 Turn to draw the arrow (unless they have Fast Draw), 1 turn to ready their bow and then a 3rd Turn to actually fire. Fighters will frequently have to spend a whole Turn doing "nothing" but moving (and yes there are workarounds for this too). This is just the way Gurps works. Mages aren't being nerfed especially.
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Fred Brackin |
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09-24-2016, 02:56 PM | #23 | |
Join Date: Mar 2008
Location: Northern Virginia, USA
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Re: I need a touch of help with clarity of magic
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For example, a wizard with Flame Jet-15 can cast a 1d Flame Jet at the beginning of the day and just maintain it all day, for free. (Except for the -1 to other spells for having a spell on.) If it's already up when a fight starts, he doesn't need to spend a turn Concentrating; he can just get in there and whack people with it. Of course, 1d is nothing to brag about. It would be more typical for that wizard to cast a 3d flame jet at the beginning of combat. So one turn wasted while casting. But now, for the cost of 2 FP per turn (one less because of the skill 15), he can whack people for 3d fire damage, with reach 3. That reach is huge, both because it saves time moving next to your targets, and because it lets you hide behind the big guys with armor. |
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09-24-2016, 05:58 PM | #24 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: I need a touch of help with clarity of magic
Quote:
Last edited by roguebfl; 09-24-2016 at 07:36 PM. Reason: spelling |
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09-24-2016, 09:33 PM | #25 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: I need a touch of help with clarity of magic
Nope, Jets are same cost to maintain.
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magic, spells |
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