09-23-2016, 01:08 PM | #11 | ||
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: I need a touch of help with clarity of magic
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I don't see an exception for Breathe Fire or Flame Jet so I've always allowed them to attack immediately.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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09-23-2016, 03:59 PM | #12 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: I need a touch of help with clarity of magic
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Remember Turns begin and end with you. So cast on Turn 1 and roll for success at the END of Your Turn, at which point it is the beginning of your new Turn. Everyone else goes in between that time, otherwise they could only interrupt your casting if they had done a Wait maneuver. This can also be seen for Defense penalties with various combat maneuvers.
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09-23-2016, 05:28 PM | #13 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: I need a touch of help with clarity of magic
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"Whether you succeed or fail, your turn ends as soon as you roll the dice. No one can interrupt a one-second spell unless he took the Wait maneuver on his own turn before the caster began concentrating." Therefore the concentration maneuver, die roll, and effect all take place before he passes to the next player's turn. If that was not the case, why the change in text from 3e where the die roll and effect were explicitly made at the beginning of his next turn?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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09-23-2016, 06:46 PM | #14 | |
Join Date: Aug 2007
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Re: I need a touch of help with clarity of magic
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Now with Jet Spells (which are maintainable) after you cast you can blaze away every Turn. Not so with Breath Spells of course. The " Touch" spells also have this "Concentrate->Attack, repeat" pattern. They can't be Maintained either. Regular Spells that have no attack roll but proceed directly to the Resistance Roll can be cast and take effect in one Turn (if the Spell can be cast that fast).
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Fred Brackin |
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09-23-2016, 07:08 PM | #15 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: I need a touch of help with clarity of magic
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Hehehe Quote:
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09-23-2016, 07:38 PM | #16 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: I need a touch of help with clarity of magic
Well...in this case casting Breathe Fire is two actions, which is to say two turns unless you have skill 20+, and then you can attack on the third turn. It's really not a very good spell.
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09-23-2016, 08:14 PM | #17 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: I need a touch of help with clarity of magic
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"Do you know why they call me the Dragon of the West?" |
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09-23-2016, 08:35 PM | #18 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: I need a touch of help with clarity of magic
Quote:
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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09-23-2016, 08:52 PM | #19 |
Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
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Re: I need a touch of help with clarity of magic
Most spells take one second to cast. Take the Concentrate maneuver for
one turn and attempt your skill roll at the end of your turn. If you succeed, the spell takes effect instantly. [M 7] Missile spells are a special case: To cast a Missile spell, you must concentrate for one second. At the end of your turn, roll against your skill with the spell.... On your next turn, you have three options with your missile: make a ranged attack with it, hold it, or enlarge it. [M12] Seems pretty straight forward to me. |
09-23-2016, 09:26 PM | #20 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: I need a touch of help with clarity of magic
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Which Would give you an extra Mental Manueaver like Concentration that you can only use with spells, only when not neutralise and in an area of mana, makes you count as a magical creature vs pentagrams it also doesn't give you the advantage's bonus vs mind control [and only when you familiar is present if the second option is taken] Last edited by roguebfl; 09-23-2016 at 09:30 PM. |
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magic, spells |
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