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Old 09-28-2017, 08:23 PM   #1
Join Date: Jan 2012
Default Create Plant and Herb Lore

I can't find a quick answer to this simple question:

A character can use the Create Plant spell from GURPS Magic to, well, bring forth vegetation, with cost depending on whether it's grasses, bushes or trees. Can the mage dictate 'which' types of vegetation will come forth? For example, a mage seeking an herb to defeat an illness could use Create Plant to conjure up healing plants to brew into a tea or whatever?

Would the answer to that question change if my character had seeds to plant beforehand?

To describe this further, I'm hoping to take the Fungus College from Plant Magic to create a Fungimentalist for Dungeon Fantasy, and I'd love to use Create Fungus to conjure up specific mushrooms and molds to attack and defend against monsters, turning the weapons of the dungeon against itself.

Thanks for your thoughts.
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