01-10-2013, 09:23 PM | #1 |
Join Date: Jan 2013
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Not necessarily new but..
I've been playing Munchkin to where you can only play gear or trade/sell at the beginning of your turn..
Have I been playing severely incorrectly? I just doesn't seem fair to say, get 3 treasures and still have to discard 3 cards, but "oh, I'll just sell them." At any rate, this is how I'll probably continue playing, but I was just wondering.. EDIT: Read around.. I have been but meh.. I'll figure something out. Last edited by jradd09; 01-10-2013 at 09:44 PM. |
01-10-2013, 10:53 PM | #2 |
Join Date: Feb 2012
Location: Sydney, Australia
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Re: Not necessarily new but..
I'm a bit unsure from your edit whether you got the right idea or not. You certainly can do any of the things you listed in the time between the Combat and Charity phases.
Anything that says it can be done at any time during your turn can be done between collecting the spoils of combat and giving Charity. This covers pretty much everything in the game. Selling Items, putting Items into play, trading in-play Items with other players, playing or discarding Race or Class cards, cursing people, playing GUALs and many more actions are available to you. |
01-11-2013, 04:49 AM | #3 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Not necessarily new but..
Also, you can put any Item into play, even if you can't use it. The only exception is that you may, normally, only have one Big Item in play.
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01-11-2013, 08:54 AM | #4 |
Join Date: Jan 2013
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Re: Not necessarily new but..
No I got all that.
It's just that it seemed a lot more fair to only be able to do those things at the beginning of your turn. Since you have to give charity. But yeah, I got it. Thanks. |
01-11-2013, 09:47 AM | #5 |
Join Date: Dec 2004
Location: Concord, NC
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Re: Not necessarily new but..
Charity is meant to keep you from hording cards in your hand, not to make it difficult to play the cards you do get. In many cases, I've gone entire games without anyone actually needing to give charity. OTOH, that has left them needing to leave their one-shot items exposed on the table where the other players know they have them.
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Scott K. Ellis |
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