07-03-2013, 01:05 AM | #41 | |||
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
Looks good so far... though I have some comments:
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Hmmm... maybe we can come up with "Power-Ups" in the way of Dungeon Fantasy for the races later, to reflect all those feats and other special abilities that the various races can get in the various rules incarnation. It would certainly help to make them more personalized...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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07-03-2013, 01:14 AM | #42 |
Join Date: Jun 2012
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Re: The Definite d20/D&D Conversion thread
Well, I have uploaded a file here. For some reason I had added an Unusual Biochemistry for all races that was not of the Humanoid type in D&D.
http://www.mediafire.com/?8xrmscu259leal2 |
07-03-2013, 01:22 AM | #43 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The Definite d20/D&D Conversion thread
Why do they have magic resistance anyway? d20 dwarves don't have SR, they have a bonus to saves, which is either Resistant (Resisted Spells) or just a straight-up bump to HT and Will.
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07-03-2013, 01:25 AM | #44 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
If we are going that way, I'd go with Resistant as their bonus is explicitly to "spells and spell-like effects".
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
07-03-2013, 01:56 AM | #45 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
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Lots of stuff to dig through, to be sure. I'll add commentary as I read through the templates.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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07-03-2013, 02:06 AM | #46 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: The Definite d20/D&D Conversion thread
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07-03-2013, 02:10 AM | #47 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: The Definite d20/D&D Conversion thread
I've been doing a Forgotten Realms conversion for quite some time now. Would you be interested in 6 MB of German-language word files, Jürgen? I've been using it mainly for my 7+ year campaign and so it is a somewhat weird mix, but the major races, spells, magic items and monsters are accounted for.
The only problem is that all the GURPS terms are in German translation and I can't give you my translation files for copyright reasons. If you started with the old Pegasus 3rd Edition translation you should be familiar with 70% of the translations, though. PM me if you are interested. Last edited by Blind Mapmaker; 07-03-2013 at 02:13 AM. Reason: Grammar |
07-03-2013, 03:03 AM | #48 |
Join Date: May 2011
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Re: The Definite d20/D&D Conversion thread
Alright, I may have missed some, but I got through Rasputin's pdf, and entered them to the Repository. I fogot to skip letters after a while, but I think I only missed a few on the second pass. Got too tired.
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07-03-2013, 03:04 AM | #49 | ||
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The Definite d20/D&D Conversion thread
Some further comments after looking at Strabo's notes:
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He also includes Alcohol Tolerance, but I think that's adequately covered by HT +1 and Resistant to Poison. Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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07-03-2013, 03:06 AM | #50 |
Join Date: May 2011
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Re: The Definite d20/D&D Conversion thread
I think there is a "Light Sleeper" perk that might fit.
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Tags |
conversion, d&d to gurps, d20 conversion, gurps repository |
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