07-02-2013, 03:36 PM | #21 |
Join Date: May 2011
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Re: The Definite d20/D&D Conversion thread
Alright, all set, except that the Balrog isn't showing up in the list of D&D Monster Conversions. I'll look into that later, though.
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07-02-2013, 03:38 PM | #22 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: The Definite d20/D&D Conversion thread
Quote:
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07-02-2013, 03:40 PM | #23 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: The Definite d20/D&D Conversion thread
I did a fix or two. He won't show up in there because I took out the tag (he isn't a D&D conversion, as I said), but there's a problem that, when you enter the monster at first, it assigns the tag "+dnd_conversion" instead of "dnd_conversion."
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07-02-2013, 04:39 PM | #24 |
Join Date: May 2011
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Re: The Definite d20/D&D Conversion thread
Ah, missed that. I'll look more carefully at what you have written- I see from other entries how you did things, now.
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07-02-2013, 04:47 PM | #25 |
Join Date: Mar 2006
Location: Silver Spring, MD
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Re: The Definite d20/D&D Conversion thread
I have about a bazillion creatures I wouldn't mind putting somewhere. But I have no idea who created most of them or where I got a lot of them (I ransacked not only all of my monster books from multiple editions but also my Dragon mags as well). Can we actually post them without violating some sort of copyright?
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07-02-2013, 05:11 PM | #26 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: The Definite d20/D&D Conversion thread
Officially, this is kind of muddy, but as long as we follow the OGL terms, we should be good. (The Tome of Horrors helpfully has a page dedicated to citing it the right way.) Game rules are widely thought to not be subject to copyright, but nobody has ever tested this.
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07-02-2013, 05:44 PM | #27 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: The Definite d20/D&D Conversion thread
Many of your races seem to be off by fifteen points. This is officially a 0-point Feature, maybe a -5 Social Stigma ("Inconvenient Size") if the baseline society is not used to accommodating them. Sure, they use smaller weapons and weaker armor, but they also get +1 to hit, -1 to be hit, and consume fewer rations.
And halflings are SM-2 in all editions other than 4. The "half" refers to them being half human height, or roughly three feet tall (SM-2).
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07-02-2013, 05:47 PM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The Definite d20/D&D Conversion thread
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07-02-2013, 05:48 PM | #29 |
Join Date: Dec 2012
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Re: The Definite d20/D&D Conversion thread
I've not been able to dig deeply yet, but is anyone converting the spells from any of the D&D editions - say to RPM? I'd been considering this for a while, and this is the kind of impetus that might be helpful.
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07-02-2013, 06:35 PM | #30 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: The Definite d20/D&D Conversion thread
I treat them as the equivalent GURPS spell, where possible. I'm not used to high-level D&D spellcasters so one of the only ones I really want is Magic Missile, which I would treat as a Meta college Regular spell that creates a missile of magical energy that inflicts 1d pi-, always hits whatever it's sent to if the caster knows either a location to aim at or has the target in his line of sight, always aims for center mass (cannot be aimed at specific body parts). Costs 1 FP, but cannot be charged into a bigger attack like a standard Missile spell which is why I made it Regular instead. DR from magic protects fully, but it ignores all others.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
Tags |
conversion, d&d to gurps, d20 conversion, gurps repository |
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