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Old 04-14-2019, 01:22 PM   #1
Praxian
 
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Default Shadowhunter

Anyone have a good concept for how to make the Shadowhunters from the show? Very big fan of the show and a player and I are trying to come out with racial templates for the various types and how to appropriately bring the powers into the game... I have a few ideas... like I think using the Gadgeteering rules for the runes would be a solid start-up.

But, I'm not a gung-ho I know it all for the setting, so would like a little help with others more knowledgable if anyone wants to help me come up with good ideas. :)

Anyways, thanks for reading - looking forward to any assistance on this! Thanks Again!!
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Old 04-14-2019, 02:28 PM   #2
Refplace
 
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Default Re: Shadowhunter

Runes I would do as a variation on Rune magic. I would not have gadgeteer except for the one gal, shes notable for inventing a couple of Runes. No one else can do that.
Vampires and werewolves are fairy classic, warlocks would be the toughest I think. Probably RPM.
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Old 04-15-2019, 03:59 AM   #3
Aldric
 
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Default Re: Shadowhunter

As I recall, some runes had permanent effects, I'd just make them into advantages, with a power modifier.

Others have temporary effects and need to be drawn on the skin or an object, since that requires a stele to do, the gadget limitation might apply, awb atm, so not sure about other limitations that could work, like taking more time or skill checks to activate the rune
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Old 04-15-2019, 11:29 AM   #4
Praxian
 
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Default Re: Shadowhunter

Quote:
Originally Posted by Refplace View Post
Runes I would do as a variation on Rune magic. I would not have gadgeteer except for the one gal, shes notable for inventing a couple of Runes. No one else can do that.
Vampires and werewolves are fairy classic, warlocks would be the toughest I think. Probably RPM.
Nice, I'll have to look at the "Fairy Classic" - that in the Fantasy books? Usually don't use those books but can crack 'em open and look them up.

RPM?

Quote:
Originally Posted by Aldric
As I recall, some runes had permanent effects, I'd just make them into advantages, with a power modifier.

Others have temporary effects and need to be drawn on the skin or an object, since that requires a stele to do, the gadget limitation might apply, awb atm, so not sure about other limitations that could work, like taking more time or skill checks to activate the rune
I was thinking of doing most of them as advantages, just not sure what would be most appropriate for how to do some of them...

I'm a big fan of using Energy Reserve to do those things... My typical setup (because I'm a video game player, and well, like that type of mana regen) I have setup as this:

Quote:
Originally Posted by Praxian
Energy Reserve (Abilities only -10% (keeps it only used for powers) and Special Recharge: Regeneration -70%)

Regeneration (Energy Reserve only -0%, Power Modifier: Divine (in this case) -10%, and Accessibility: Useless Under Stress -60%) and set it to 1FP / minute for 15 points.
To me, the useless under stress is a good one... put it at 15 points and you get 1 ER back every minute which I think is a good translation for it.

One of the runes (like the Invisibility rune they use in the first episode where Clary sees through Jace's invis rune) to me would have a modifier for 'Affects only mundanes'... to me that seems like it'd be a -10% mod because of this line in the Accessibility description: “Only on sea creatures” is worth -30% – unless the campaign is set on a world mostly covered with water, in which case it isn’t worth more than -10%

Thoughts, opinions? Appreciate the heads up on where to look for a few things!

Last edited by Praxian; 04-16-2019 at 09:44 AM.
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Old 04-15-2019, 12:14 PM   #5
Fred Brackin
 
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Default Re: Shadowhunter

Quote:
Originally Posted by Praxian View Post
N
RPM?

Ritual Path Magic which orignated in Monster Hunters and eventually for its' own Thaumatology:Ritual Path Magic pdf.
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Old 04-16-2019, 01:19 AM   #6
Gef
 
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Default Re: Shadowhunter

Quote:
Originally Posted by Praxian View Post
Nice, I'll have to look at the "Fairy Classic"
I think he meant "fairly" classic.

I'm not a fan of the show, but I think the process of "draw a rune, it holds a spell, and later when the spell is triggered the rune fades" is within the scope several magic systems. Yeah, you could model it as a power with triggered delay and a gadget, but I wouldn't do that unless I were using magic-as-powers for all magic.

There's a lot to wrap your head around with RPM; it's a major campaign decision to incorporate. Here's a list of questions I posted to the forum when I was considering it for a campaign which used other magic systems as well, and the responses I got convinced me not to: http://forums.sjgames.com/showthread.php?t=146313

Last edited by Gef; 04-16-2019 at 01:26 AM.
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