04-14-2019, 01:22 PM | #1 |
Join Date: Jul 2005
Location: NW Indiana
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Shadowhunter
Anyone have a good concept for how to make the Shadowhunters from the show? Very big fan of the show and a player and I are trying to come out with racial templates for the various types and how to appropriately bring the powers into the game... I have a few ideas... like I think using the Gadgeteering rules for the runes would be a solid start-up.
But, I'm not a gung-ho I know it all for the setting, so would like a little help with others more knowledgable if anyone wants to help me come up with good ideas. :) Anyways, thanks for reading - looking forward to any assistance on this! Thanks Again!! |
04-14-2019, 02:28 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Shadowhunter
Runes I would do as a variation on Rune magic. I would not have gadgeteer except for the one gal, shes notable for inventing a couple of Runes. No one else can do that.
Vampires and werewolves are fairy classic, warlocks would be the toughest I think. Probably RPM.
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04-15-2019, 03:59 AM | #3 |
Join Date: Nov 2015
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Re: Shadowhunter
As I recall, some runes had permanent effects, I'd just make them into advantages, with a power modifier.
Others have temporary effects and need to be drawn on the skin or an object, since that requires a stele to do, the gadget limitation might apply, awb atm, so not sure about other limitations that could work, like taking more time or skill checks to activate the rune |
04-15-2019, 11:29 AM | #4 | |||
Join Date: Jul 2005
Location: NW Indiana
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Re: Shadowhunter
Quote:
RPM? Quote:
I'm a big fan of using Energy Reserve to do those things... My typical setup (because I'm a video game player, and well, like that type of mana regen) I have setup as this: Quote:
One of the runes (like the Invisibility rune they use in the first episode where Clary sees through Jace's invis rune) to me would have a modifier for 'Affects only mundanes'... to me that seems like it'd be a -10% mod because of this line in the Accessibility description: “Only on sea creatures” is worth -30% – unless the campaign is set on a world mostly covered with water, in which case it isn’t worth more than -10% Thoughts, opinions? Appreciate the heads up on where to look for a few things! Last edited by Praxian; 04-16-2019 at 09:44 AM. |
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04-15-2019, 12:14 PM | #5 |
Join Date: Aug 2007
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Re: Shadowhunter
Ritual Path Magic which orignated in Monster Hunters and eventually for its' own Thaumatology:Ritual Path Magic pdf.
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Fred Brackin |
04-16-2019, 01:19 AM | #6 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Shadowhunter
I think he meant "fairly" classic.
I'm not a fan of the show, but I think the process of "draw a rune, it holds a spell, and later when the spell is triggered the rune fades" is within the scope several magic systems. Yeah, you could model it as a power with triggered delay and a gadget, but I wouldn't do that unless I were using magic-as-powers for all magic. There's a lot to wrap your head around with RPM; it's a major campaign decision to incorporate. Here's a list of questions I posted to the forum when I was considering it for a campaign which used other magic systems as well, and the responses I got convinced me not to: http://forums.sjgames.com/showthread.php?t=146313 Last edited by Gef; 04-16-2019 at 01:26 AM. |
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