03-29-2019, 02:35 AM | #1 |
Join Date: Sep 2018
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Weapon ST Requirements
If ST falls below the weapon requirements due to injury or exhaustion, does the DX penalty apply? I'm assuming it doesn't since the combat example has a figure wielding a Morningstar (ST 13 req) and his adjDX didn't change after taking 2 hits of damage. I didn't see it specifically addressed in the rules, just implied in the combat example.
Last edited by Thorsz; 03-29-2019 at 02:47 AM. |
03-29-2019, 05:06 AM | #2 | |
Join Date: Jul 2018
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Re: Weapon ST Requirements
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However, if something were to reduce ST in a long-term or permanent way, such as the loss of a limb or an effect designed specifically to weaken a person’s muscles (old age, disease, poison, drugs, magic, etc.), then I would treat the character as functioning with the reduced ST. And it is always necessary to keep in mind the temporary effects of injury during battle, such as taking 5 Hits in one turn causing -2 DX next turn. Hope that helps!
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"What you don't know can't hurt y ... OUCH!" Last edited by flankspeed; 03-29-2019 at 05:11 AM. |
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03-29-2019, 06:24 AM | #3 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Weapon ST Requirements
Actually this effect is in the rules, albeit in a simplified form. When ST is reduced to 3 the character is at -3DX until ST can be brought above 3 again. So it's okay ish) to be reduced to ST4 but don't let it drop to ST3!
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03-29-2019, 07:46 AM | #4 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Weapon ST Requirements
Two cases were adjST counts:
ITL 66: "Strictly, weight carried/moved should be based on the ST a figure has at that moment. For play purposes, you should usually base it on the figure’s basic strength, and let it go." ITL 71: "Since tunneling speed is based on a figure’s ST at the moment affected by any wounds or exhaustion) this means that the diggers will slow down each hour until they drop."
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03-29-2019, 01:30 PM | #5 |
Join Date: Nov 2010
Location: Arizona
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Re: Weapon ST Requirements
I thought this was specifically addressed in the rules somewhere -- that injuries received in combat did NOT affect ST for purposes of armor or weapons use. Now I'll have to wade through the rules again to see if I can find it... ;-)
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03-29-2019, 04:29 PM | #6 | |
Join Date: Jul 2018
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Re: Weapon ST Requirements
Quote:
It specifically stated that temporary losses do not affect skill/talent requirements, but that is probably not what you are looking for. It does not specifically address weapon ST requirements here, but one may infer that only permanent reductions to ST would invoke a DX penalty.
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03-29-2019, 08:20 PM | #7 |
Join Date: Nov 2010
Location: Arizona
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Re: Weapon ST Requirements
Well, that explains it. I've been reading through BOTH sets of rules as I go, comparing and contrasting, and I must have gotten that mixed up between sets. Thanks!
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03-29-2019, 08:26 PM | #8 |
Join Date: Jul 2018
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Re: Weapon ST Requirements
You are welcome!
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03-30-2019, 02:07 PM | #9 |
Join Date: May 2015
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Re: Weapon ST Requirements
I think magic effects such as the Weakness enchantment, and Reduce ST potion, would reduce your ST for purposes of using weapons, but injury doesn't do that.
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03-30-2019, 06:42 PM | #10 |
Join Date: Jul 2018
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Re: Weapon ST Requirements
I agree. I just didn't fully spell out that anything specifically designed to directly affect a figure's physical strength and carrying capacity, whether temporary or permanent, would almost certainly change effective ST either positively or negatively.
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