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Old 10-22-2017, 04:01 PM   #11
Qoltar
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Default Re: "Orville" the role playing game - which rules system?

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Originally Posted by Daigoro View Post
As the question is about The Orville instead of any other particular sci-fi show, you might have to consider whether to use some kind of "humour mechanic."

Not sure how that'd work exactly, but perhaps progress in your mission depends on how many puns, one-liners, quips and jokey banter you can pull off along the way.
There is no need for a 'humor mechanic' - that facet was just over-hyped in the ads for the show. Now in 6th or 7th episode the humor is actually about the level you might find on "NCIS", "Castle", or even an old 'TOS' episode.

The last three or four episodes were straight up science fiction adventures - except the characters were acting like regular people not Utopian 'perfect people' of TNG (you know, your average group of gamers around the table...)

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Old 10-28-2017, 05:47 PM   #12
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Default Re: "Orville" the role playing game - which rules system?

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"The Orville" is a new science fiction adventure show on the Fox network in America.

If you were going to adapt as a role playing game setting for friends - would you use GURPS, Savage Worlds, or the TRAVELLER system?

In the show their faster than light drive is called a 'Quantum Drive' and its set in the early 25th century - mostly in 2419.
Wikipedia link through: https://en.wikipedia.org/wiki/The_Orville


- Ed C.
None of the above, for me.
GURPS is too crunchy.
I dislike savage worlds math.
Traveller is a poor fit for the tech; and depending upon which edition, for character generation from poor to abysmal. MGT combat feels wrong, too.

I would consider adapting either Age of Rebellion, Firefly, or Star Trek Adventures, or maybe Far Trek or Where No Man has Gone Before.

Firefly can handle it well, but it would be a hard slog to get set up.

Age of Rebellion would need new ships, but otherwise, the system and character generation is pretty good for the needed skillsets.

Any of the star trek games would work, tho' Modiphius' Star Trek Adventures would be the easiest to adapt... tho' I'd want to make a few adjustments to the threat/momentum and complications... but I'd do that to run STA again anyway.
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Old 10-28-2017, 10:14 PM   #13
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Default Re: "Orville" the role playing game - which rules system?

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Firefly can handle it well, but it would be a hard slog to get set up.
Which is why, if I went with Cortex, I'd probably go with Classic (Serenity) vs Plus (Firefly). It's a bit easier to use.
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Old 10-28-2017, 10:49 PM   #14
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Default Re: "Orville" the role playing game - which rules system?

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Which is why, if I went with Cortex, I'd probably go with Classic (Serenity) vs Plus (Firefly). It's a bit easier to use.
It also isn't one I'd consider...
It's not at all the same engine as Cortex Plus. Really, the two lines are totally different engines.
And further, it wouldn't save much work vs Cortex Plus, where a weapon or tool is just a bonus die, or Star Trek Adventures... where it's a –1 Target number or a chance to make a roll that you otherwise wouldn't.

you have just as many advantages, disadvantages, and skills to tweak, too...

converting ships is equally as onerous either way...
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Old 11-01-2017, 09:14 AM   #15
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Default Re: "Orville" the role playing game - which rules system?

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Originally Posted by Qoltar View Post
"The Orville" is a new science fiction adventure show on the Fox network in America.

If you were going to adapt as a role playing game setting for friends - would you use GURPS, Savage Worlds, or the TRAVELLER system?
Of those choices I'd go with GURPS.

But a game engine specifically designed for things that originated as visual stories - BESM, Star Wars, maybe even Toon - might work better. I might well opt for BESM.
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Old 11-01-2017, 11:46 AM   #16
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Default Re: "Orville" the role playing game - which rules system?

Having seen a few episodes, I would probably still go with Lasers and Feelings.
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Old 11-01-2017, 02:46 PM   #17
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Default Re: "Orville" the role playing game - which rules system?

FATE CORE, I think. Maybe with some inspiration from Diaspora for gear.

Maybe Ashen Stars, depends on how the procedural elements shake out
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Old 11-04-2017, 02:17 PM   #18
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Default Re: "Orville" the role playing game - which rules system?

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This answer seems the wisest to me. If you're playing Orville, then you're playing a comedy game, and if you're playing a comedy game, it's best to keep it rules light.
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Old 11-04-2017, 05:50 PM   #19
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Default Re: "Orville" the role playing game - which rules system?

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This answer seems the wisest to me. If you're playing Orville, then you're playing a comedy game, and if you're playing a comedy game, it's best to keep it rules light.
No, and NO again - its not a 'Comedy' - any more than "NCIS" or "Firefly" might be considered comedies.

If you ignore the ads and look at the actual episodes - each episode gets progressively more serious.

There is No Need for a 'humor mechanic'. The characters are just like regular people - like most gamers do when playing an RPG that has a sci fi setting.

- Ed C.
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Old 11-04-2017, 06:34 PM   #20
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Default Re: "Orville" the role playing game - which rules system?

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No, and NO again - its not a 'Comedy' - any more than "NCIS" or "Firefly" might be considered comedies.
If it isn't a comedy it is awful. I am finding it at least entertaining, though. I am pretty sure the punchlines make it a comedy.

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There is No Need for a 'humor mechanic'. The characters are just like regular people - like most gamers do when playing an RPG that has a sci fi setting.
What humor mechanic?
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