Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-09-2023, 01:34 PM   #1
mirtexxan
 
Join Date: Jan 2019
Location: Italy
Default Dodge and drop: drop down as a free action?

Hi,
I thought of a weird rules inconsinstency... if you can ONCE on yourn turn dodge and drop as an active defense (or dive for cover)... why you need a change posture maneuver to get to a lying position?

I think it would be fair to allow a PC to drop down or dive for cover as a free action in his turn, by renouncing to the special active defense options in his turn.

What do you think?

Bonus question: Falling down a single yard deals non trivial (1d!) damage to most creatures? Really? There are so many places in the rules where you fall down from such heights whitout taking damage! Am I missing something?
mirtexxan is offline   Reply With Quote
Old 06-09-2023, 02:08 PM   #2
sjmdw45
 
Join Date: Jan 2008
Default Re: Dodge and drop: drop down as a free action?

I very much agree. It doesn't make sense to require Change Posture to drop prone.

RE: falling, an unexpected fall of zero feet can kill you (if you trip and hit your head or something--although maybe I would count that as a fall of half your height), so it doesn't bother me if a 3' fall can do 1d to a random hit location in GURPS. If anything falling does too little damage. See https://www.gamesdiner.com/2019/05/r...ough-in-gurps/ for an argument in favor of increasing it.

Last edited by sjmdw45; 06-09-2023 at 02:14 PM.
sjmdw45 is offline   Reply With Quote
Old 06-09-2023, 03:09 PM   #3
Anaraxes
 
Join Date: Sep 2007
Default Re: Dodge and drop: drop down as a free action?

Here's a study from Taiwan on injuries in falls, including a category for those less than 1m. Of 7001 patients who suffered those short falls, including "ground level falls" (GLF), 9.4% suffered "severe" injuries (an ISS score of 16+) while 2.2% were "critically" injured (ISS 25+). Maybe a mere 1d really isn't enough. The "critical" results we could perhaps leave to, well, critical hits, but even triple damage and a max roll of 6 isn't likely to put anyone not especially fragile at risk of a death check.
Anaraxes is online now   Reply With Quote
Old 06-09-2023, 04:11 PM   #4
sjmdw45
 
Join Date: Jan 2008
Default Re: Dodge and drop: drop down as a free action?

Quote:
Originally Posted by Anaraxes View Post
Here's a study from Taiwan on injuries in falls, including a category for those less than 1m. Of 7001 patients who suffered those short falls, including "ground level falls" (GLF), 9.4% suffered "severe" injuries (an ISS score of 16+) while 2.2% were "critically" injured (ISS 25+). Maybe a mere 1d really isn't enough. The "critical" results we could perhaps leave to, well, critical hits, but even triple damage and a max roll of 6 isn't likely to put anyone not especially fragile at risk of a death check.
6 damage is however enough to permanently cripple the hand or foot of a ST 8 individual, which is fairly severe.

The solution I landed on for falling damage after reading T-bone's article was, instead of doubling falling damage, to roll falling damage twice for any fall. If you're lucky both injuries will be to your torso. If you're unlucky you could break both legs, or crack your skull open and also sprain your weapon-hand wrist.
sjmdw45 is offline   Reply With Quote
Old 06-10-2023, 01:27 AM   #5
Lovewyrm
 
Lovewyrm's Avatar
 
Join Date: Apr 2022
Default Re: Dodge and drop: drop down as a free action?

Maybe an acrobatics roll + 2 (or maybe even 4) to properly make a deliberate dive.
Margin of failure is how much shock the character suffers, capped at 4.

Simulating getting the wind knocked out, but no real injuries.
If a random hit roll lands on the head, then maybe margin of failure seconds of stun, perhaps capped at four, also.

It won't be a real injury, just a disorienting, painful stunning 'jostle' or something.

I'd just allow the dive without any of that tho...
__________________
If it's forbidden to say anything good about something, why believe the bad that's said about it?
If it's forbidden to say anything bad about something, why believe the good that's said about it?
Lovewyrm is offline   Reply With Quote
Old 06-10-2023, 07:06 AM   #6
Mr_Sandman
 
Mr_Sandman's Avatar
 
Join Date: Aug 2006
Location: L.I., NY
Default Re: Dodge and drop: drop down as a free action?

Thinking about it, I’ve never required anyone to take a change posture maneuver to change posture downward. Kneeling or crouching or diving to the ground to grab a weapon or macguffin has always been automatic in my games, more or less treated as the step part of another maneuver. Getting back up could cost turns. This thread had me wondering if I should change that to be closer to RAW, but mostly I feel that would make high action scenes more fiddle.

I think it’s reasonable to treat the change posture maneuver as the only way to get to laying down without risk of injury. Let someone dive or drop as the step for another maneuver, but treat that as a 1-yard fall (or half height for characters over 3 yards tall). Perhaps an acrobatics roll can avoid the damage, but roll that and any other rolls that turn at -2 for doing two things at once. The rules for losing concentration if the character takes injury apply. It’s hard to imagine maintaining aim though.
__________________
I started a blog about how I GM GURPS.
Mr_Sandman is offline   Reply With Quote
Old 06-11-2023, 12:28 PM   #7
Pursuivant
 
Join Date: Apr 2005
Default Re: Dodge and drop: drop down as a free action?

Quote:
Originally Posted by Lovewyrm View Post
Maybe an acrobatics roll + 2 (or maybe even 4) to properly make a deliberate dive. Margin of failure is how much shock the character suffers, capped at 4.
That makes sense and would make a good house rule.

I'd allow a roll vs. Soldier or any other suitable skill to go prone in a hurry without injury though, not just Acrobatics, although only Acrobatics should give a bonus.[/QUOTE]
Pursuivant is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.