12-31-2019, 10:49 AM | #61 | ||
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: [GAME] After the End, Worldbuilding
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Having an existing industrial base off-planet would suit a setting where the raison d'être for the campaign was getting both down and up out of the Earth's gravity well. Having said that, if that is not the case, as far as I can envisage, the only real starting points for a campaign are for the PCs to be either members of an NEO+ habitat, trying to carve out a niche back down on Earth, or as members of a community on Earth attempting to deal with a bunch of freeloaders dropping out of orbit. And, as per cannon (see upthread), there's already a Dr Dolittlesque take on Planet of the Apes to contend with (Aka "The Uplifted"), regardless of whether or not the old folks tales about the mythical boogie man, the "AI", are actually based on fact. IMHO, this place is rather busy. But then, as the expression goes... YMMV.
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01-01-2020, 10:03 AM | #62 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] After the End, Worldbuilding
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SpaceX is using metholox because it can possibly be processed out of the atmosphere on Mars, but there seems to be only trace amounts of carbon on the Moon. Therefore, Earth and Mars would be the main sources, and possibly C-type asteroids, out in the Asteroid Belt, if they're accessible.
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ate, game, worldbuilding |
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