04-08-2011, 08:40 PM | #11 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Shedim and Kyriotate Resonances in GURPS?
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Also, to turn a dead body into a zombie... maybe Affliction (Alternate Form, Zombie)? I don't think that would work, since otherwise if you can apply a racial template to a dead body it would be a damn cheap way to resurrect someone. I think you'd have to bundle it in with like an Affliction of an Extra Life (not sure if you'd need Extended Duration: Permanent for that). Or else some "Cosmic: Works on the dead" (+50%) on Unkillable and Regeneration as suggested for Resurrection in Powers. But that would be a pretty expensive way to make a zombie (more expensive than just plain resurrecting someone). I think it would be the preferred way though. Not that it matters for the purposes of my "possessing the dead" question; I'm set with TK and Permeate being the best way to do that.
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04-08-2011, 08:55 PM | #12 | |
Join Date: May 2008
Location: CA
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Re: Shedim and Kyriotate Resonances in GURPS?
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04-09-2011, 12:13 PM | #13 | |
Join Date: Aug 2004
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Re: Shedim and Kyriotate Resonances in GURPS?
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04-09-2011, 12:20 PM | #14 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Shedim and Kyriotate Resonances in GURPS?
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04-09-2011, 12:25 PM | #15 | |
Join Date: May 2008
Location: CA
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Re: Shedim and Kyriotate Resonances in GURPS?
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04-09-2011, 12:34 PM | #16 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Shedim and Kyriotate Resonances in GURPS?
Plus it neatly avoids the headaches inherent in using Possession on a dead body...
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04-09-2011, 12:43 PM | #17 |
Join Date: Jan 2010
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Re: Shedim and Kyriotate Resonances in GURPS?
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04-09-2011, 12:52 PM | #18 |
Join Date: May 2008
Location: CA
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Re: Shedim and Kyriotate Resonances in GURPS?
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04-09-2011, 01:21 PM | #19 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Shedim and Kyriotate Resonances in GURPS?
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And the Shedim of Saminga (Demon Prince of Death) special ability is that they can possess the dead. That one is done with Permeation (Flesh; Meld 1) with an appropriate level of TK to actually move the body and operate it like a flesh suit. And yes, I find it very helpful and elegant that, in the end, both abilities start with that Permeation bit! :-)
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04-09-2011, 06:32 PM | #20 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Shedim and Kyriotate Resonances in GURPS?
Okay, so I did the Shedim resonance, the way I see it. I added it to the Unofficial GURPS In Nomine for 4ed thread, and also quoted it below. A special thanks to everyone on this thread who helped me with their suggestions!
Questions, comments, anything, ideally please post to that thread; I'm trying to respark interest in it as it's been dormant for a few months. That is, unless they're not at all specific to In Nomine, and are more generally related to building abilities in GURPS (after all, I may have made some basic GURPS missteps!). Quote:
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Tags |
gurps, gurps in nomine, in nomine, kyriotates, resonance, resonances, shedim |
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