09-14-2017, 07:06 AM | #1 |
Join Date: Aug 2008
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What's Next for GURPS?
Now that the Dungeon Fantasy box set is out, I have been wondering what is next for Gurps. As a fan of the system since 1st edition, I am glad to see a resurgence in getting it out there for people. So what's next? Most likely support for Dungeon Fantasy box set, I imagine, but what other genres could benefit from another kickstarter? Pulp Adventure with Cthulhu elements? Space opera? Supers? Heck, I would support any of those in a heartbeat, just like I did the Dungeon Fantasy. What do you guys think?
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09-14-2017, 07:27 AM | #2 | |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: What's Next for GURPS?
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If it doesn't do well, then what's next is probably more of the same of what we've been getting up to this point: a variety of small PDFs on a variety of subjects. Actually, we'll probably continue to see more of those anyway.
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09-14-2017, 10:04 AM | #3 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What's Next for GURPS?
Quote:
The boxed set stuff is I hope great for luring new people but likely to be less useful for us old hands.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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09-14-2017, 10:47 AM | #4 |
Join Date: Feb 2005
Location: Austin Texas
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Re: What's Next for GURPS?
I'm not sure if i count as an old hat at GURPS but I personally will buy every Dungeon Fantasy powered by GURPS product they put out for several reasons.
1. Items that help me bring in new players are good for me 2. The more players that become more GURPS friendly the easier time I have finding players and games. 3. The more items they sell the more resources they put towards the GURPS line as a whole and more products they have. 4. Honestly all the product lines have told me things. I never thought GunFu would interest me but after reading it I got inspired by a tweaked wild west fantasy setting. After reading the DF combat section I internalized the Combat seconds in a way I never had.
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09-14-2017, 11:33 AM | #5 |
Join Date: Oct 2014
Location: Chicagoland
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Re: What's Next for GURPS?
Hopefully, what's next is Dungeon Fantasy RPG support, followed by boxed sets for other genres. But, yeah, what's actually next is wait and see (while the usual high-quality GURPS supplements and Pyramid issues continue apace).
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GMing Since 1982. |
09-14-2017, 11:35 AM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What's Next for GURPS?
Quote:
For similar reasons as you.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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09-15-2017, 05:54 PM | #7 |
Join Date: Oct 2015
Location: New England
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Re: What's Next for GURPS?
Well, I hope that what is next is a kickstarter for a Transhuman Space series of adventures along the lines of Pelgrane's Eternal Lies, Arkham Detective Files, and The Armitage Files. Not alike in the Mthos horror aspect, but in that it would present setting-appropriate, interesting, tested adventures partnered with great graphic design and illustration. The last thing I want is a new boxed set like Dungeon Fantasy that pares down rules I already own in the Basic Set.
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09-16-2017, 08:56 AM | #8 |
Join Date: Aug 2008
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Re: What's Next for GURPS?
I'm hoping GURPS gets back to offering lots of little PDFs, preferably with a lower density of DF material than has been flooding things of late. I knownits part of their promotional push, but I'd like to see aome actual science fiction support, or even just genre agnostic support at this point.
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09-16-2017, 09:16 AM | #9 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: What's Next for GURPS?
One of the many, many reasons I'm hoping the DFRPG does well is that there's been a lot of interest in a second box for some sub-genre of space opera. GURPS has a lot of tools for outer space adventure, but somehow it hasn't developed the kind of space marines or space exploration material I'd have expected. I suspect it's because the SF space in GURPS has long been filled by the Traveller sub-line, which is gone now, and Transhuman Space, which, despite its excellence, isn't that kind of game. 4e needs its own support for starship troopers, starfleet, and interstellar smugglers.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
09-16-2017, 09:54 AM | #10 |
Join Date: Oct 2014
Location: Chicagoland
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Re: What's Next for GURPS?
Yes, please!
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GMing Since 1982. |
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