04-22-2023, 05:29 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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Hey tough guy!
Pulling some of the houserule-focused discussion from the main forum over to here, what are some alternative ideas for the TOUGHNESS talents?
Like David (https://forums.sjgames.com/showpost....34&postcount=3) part of my problem is with the TOUGHNESS moniker... to me the talent should represent the whole spectrum of defensive training, from hit avoidance to 'rolling with a punch' to body hardening techniques. In addition, I wanted the unarmored barbarian or martial artist to be viable archetypes so I decided to expand on the concept. In my game, then, TOUGHNESS is replaced by three increasingly potent talents... DEFENSIVE TRAINING, DEFENSIVE EXPERTISE and DEFENSIVE MASTERY. To avoid possible abuse, however, they only partially stack with actual armor (which is also expanded in my game). DEFENSIVE TRAINING - Stops 1 hit (does not stack w/ armor) DEFENSIVE EXPERTISE - Stops 2 additional hits (3 total), but only 1 point stacks w/ armor DEFENSIVE MASTERY - Stops 3 more hits (6 total), but only 3 points stack w/ armor All three will fully stack w/ magical protection or other talent-based techniques that grant similar defenses. See also: https://forums.sjgames.com/showthread.php?t=187178
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 04-22-2023 at 06:07 PM. |
04-22-2023, 06:16 PM | #2 |
Join Date: Sep 2018
Location: North Texas
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Re: Hey tough guy!
Another idea I'm playing with is an extention of a figure's size-based advantages...
What if hex-size also provided a baseline 'toughness' score? I've been experimenting with hex-size /2 (rounded down) = hits stopped. So a giant and a centaur both take 1 hit off by default, while a 14-hex dragon deducts 7 hits from attacks. What is interesting is that this principle actually holds true (or comes really close) for a decent percentage of creatures as-written. I also like the idea that it represents a 'base' that I can improve on. For example, I wanted my 14-hex dragons to be a bit more formidable so their armored scales actually stop 10 hits (base 7 + 3 bonus).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
04-23-2023, 09:16 AM | #3 | ||
Join Date: Oct 2015
Location: New England
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Re: Hey tough guy!
Quote:
Quote:
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04-23-2023, 11:11 AM | #4 | |
Join Date: Sep 2018
Location: North Texas
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Re: Hey tough guy!
Quote:
;)
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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04-25-2023, 06:32 AM | #5 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Hey tough guy!
Quote:
In principle I would like to see a difference in effect between DX- and ST-based defences, like DX-based defences work well against slower attackers, but I'm not sure how. Last edited by David Bofinger; 04-25-2023 at 06:33 AM. Reason: more correct thought |
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04-25-2023, 08:58 AM | #6 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Hey tough guy!
Quote:
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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04-25-2023, 03:33 PM | #7 | |
Join Date: Sep 2018
Location: North Texas
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Re: Hey tough guy!
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TBH, I'm not sure I see the value in separating the two approaches, but there's no rule against creating more narrowly focused talents that expand on either the 'toughness' or 'evasion' aspects. These could stack on the baseline of my talents. For example, a new martial art talent called UNFETTERED DEFENSE might stop an additional 2 hits (stacking with my talents above), but only if the figure is unarmed and unarmored. DEFENSIVE EXPERTISE could be a prerequisite.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 04-26-2023 at 09:41 AM. |
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04-25-2023, 03:42 PM | #8 | |
Join Date: Sep 2018
Location: North Texas
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Re: Hey tough guy!
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DEFENSIVE TRAINING is a 'Novice' tier talent, thus available to any starting character. DEFENSIVE EXPERTISE is available at the 'Veteran' tier (TAP 37 or higher) while DEFENSIVE MASTERY is only available to 'Legendary' tier characters (over 43 TAP). If I were to apply these talents to RAW, they would probably be IQ 9 (1), IQ 11 (2) and IQ 13 (3) respectively.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 04-25-2023 at 04:15 PM. |
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04-26-2023, 03:21 AM | #9 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Hey tough guy!
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04-26-2023, 08:04 AM | #10 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Hey tough guy!
Toughness is much easier and cheaper in Legacy (than Classic), but still doesn't attract much player attention. Hence my buff to layering with armor:
https://www.hcobb.com/tft/house_rules.html#IQ9Talents
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-HJC |
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