10-02-2014, 12:35 PM | #1 |
Join Date: Feb 2007
Location: New York City
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'Jet Modifier' questions
According to BB.106 Jet modifier [+0%]:
Your attack is a continuous stream, like a flamethrower. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. My questions are: Does this modifier turn your ranged attack into a melee attack or is it a ranged attack that has an enhanced ability to hit? For example: 1) If you move and attack do you take the penalties for a ranged attack or a melee attack? 2) Does the target deffend as if it's a melee attack or a ranged attack? spicificly: A) Can the target retreat? B) Can the target use a shield to block? |
10-02-2014, 12:39 PM | #2 |
Join Date: Dec 2008
Location: Behind You
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Re: 'Jet Modifier' questions
If it says to treat it as a melee attack, you should treat it as a melee attack in any way that isn't written as an exception. There fore move and attack is -4 and capped at 9 skill, etc.
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10-02-2014, 12:43 PM | #3 | ||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: 'Jet Modifier' questions
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10-02-2014, 12:43 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: 'Jet Modifier' questions
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10-02-2014, 01:10 PM | #5 |
Join Date: Feb 2007
Location: New York City
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Re: 'Jet Modifier' questions
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10-02-2014, 01:14 PM | #6 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: 'Jet Modifier' questions
Quote:
I'd let him use AoA (Jet) from High-Tech with it though. |
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10-02-2014, 01:20 PM | #7 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: 'Jet Modifier' questions
Quote:
Probably yes, though I would say that the retreat must be to the side and not back, unless at the very edge of Range. |
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10-02-2014, 01:25 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: 'Jet Modifier' questions
Well, like I said, you probably aren't going to be running around with the trigger depressed, that makes it more like a ranged Move and Attack, IMO. How about treat already deployed jets (like an on Flame Jet spell) as melee for Move and Attack but shooting a currently inactive jet weapon as a Ranged Move and Attack. That's what I'd do, anyway.
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10-02-2014, 01:54 PM | #9 |
Join Date: Feb 2007
Location: New York City
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Re: 'Jet Modifier' questions
The videos I've seen from WWII in the pacific, it looks like the gunner kinda waves it back & forth like a hose. I'm not sure if retreating to the side is any more viable than backwards.
I agree that the attacks are clearly closest to a melee attack however, I'm not sure if it makes sense to allow retreats other than dodge & drop. |
10-02-2014, 01:55 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: 'Jet Modifier' questions
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