01-20-2013, 12:50 AM | #1 |
Join Date: Aug 2004
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Creating a MOSSAD Agent in GURPS
Does anyone have any advice on statting up a "typical" MOSSAD agent in GURPS 4e style?
-Mike
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Michael R. Smith (lastfreehuman@gmail.com) GURPS Traveller: Shanghai Stars Twitter (twitter.com/Shanghai_Stars) GURPS Traveller: Shanghai Stars Livejournal (lastfreehuman.livejournal.com/) |
01-20-2013, 08:32 AM | #2 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Creating a MOSSAD Agent in GURPS
Well, GURPS Action contains great suggestsions about nearly any High-Tech action or close genre and has explicit templates and lenses for sercet service employees.
Though, as any sercet service it consists nearly entirely of Investigators and Wire Rats, with only 3 groups of 12 people forming "black-ops" division. So, you should decide which departement your agent goes from. Pretty cinematic Investigator from Mossad might look like this:
Spoiler:
If you want more realistic one, decrease IQ and DX to 12 at least. =================== Afters some accounting I see that template contains too many IQ skills, so IQ can be raised by 1 and those skills lowered. Just usual optimization which save many skills. Or replace some of IQ with some Talent, maybe Natural Copper or even Super-Spy (though the latter is more cinematic).
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MH Setting. Welcome to help. Last edited by Walrus; 01-20-2013 at 09:58 AM. |
01-20-2013, 12:39 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Creating a MOSSAD Agent in GURPS
Krav Maga is on Martial Arts page 183. I imagine their firearms training is fairly well modeled by Assaulter with Modern Pistol elements on Tactical Shooting page 47 and 48.
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01-20-2013, 01:21 PM | #4 |
Join Date: Mar 2006
Location: Iceland*
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Re: Creating a MOSSAD Agent in GURPS
In the usual nomenaclature, a Mossad 'agent' is a foreign national who provides the Mossad with intelligence or otherwise acts on their behalf. An Israeli employee the Collection Department of the Institute for Intelligence and Special Operations would be an 'intelligence officer'.
I assume that you wanted assistance in statting such an individual, rather than an Arab or other foreign national who reported to a Mossad handler? While there are former and even current commandos under the auspices of the Mossad, most intelligence officers will be unarmed or armed with a pistol for self-defence, at most. Modern Pistol, from Tactical Shooting, would be much more common than Assaulter. Many officers would merely have enough skill in Pistol, Knife/Shortsword (whichever is used for the short stick), Brawling and Wrestling (likely 1 points in each) to pass a qualification test and hope that they never have to rely on any of them. In my campaign, I use a Professional Skill: Intelligence Officer to reflect knowledge of tradecraft, operation of standard equipment and other necessary job-skills of a spy. Analoguous to Soldier or Law Enforcement skills. There are also a lot of other necessary skills; for the 'standard' image of an intelligence officer these include Observation, Shadowing, Body Language, Detect Lie, Fast Talk, Diplomacy and Area Knowledge. Many others will also be necessary, depending on speciality and assignment.
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01-20-2013, 01:28 PM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Creating a MOSSAD Agent in GURPS
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I wonder how common Krav Maga even is. I suspect that in real life they at most have a minimum training requirement that amounts to just a few hours a year. You don't actually need to be able to kill somebody with your hands while fighting naked if your actual job is analysis. |
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01-20-2013, 01:37 PM | #6 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Creating a MOSSAD Agent in GURPS
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If you want Israelis with both extensive training and practical experience of having to fight for their life with bare hands, though, I'd look at Shin Bet and YAMAM, which both operated among hostile crowds of Palestinians in order to locate and capture or kill terrorist leaders. While they carried a pistol, it was far from unknown for a confrontation to turn into a large riot where a mob of locals tried to kill the Israeli officer once he was identified as what he was. His backup would then wade in to rescue him with bludgeons or guns, depending the level of danger.
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01-20-2013, 01:48 PM | #8 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Creating a MOSSAD Agent in GURPS
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More exciting stuff would still use their respective skills. Experienced and talented officers would still scrutinise their targets with Observation and Body Language, handle their agents with Detect Lie and Diplomacy, perform their brush passes with Pickpocket, service dead drops with Filch, take surveillance photographs with Photography and use Cryptography to encrypt or decrypt anything out of the ordinary. Shadowing still would be the skill to use when following someone and Stealth, Judo and Knife the skills to kill someone in comparative silence. Just because the Soldier skill exist doesn't mean that military men don't need any other skill.
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01-20-2013, 01:57 PM | #9 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Creating a MOSSAD Agent in GURPS
Quote:
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Ghostdancer
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01-22-2013, 05:15 AM | #10 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Creating a MOSSAD Agent in GURPS
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Paperwork would fall under Administration, estimates under Intelligence Analysis, Smuggling for dead drops etc. It's just like having ElOps (Comms) means you can handle Morse Code without spending extra points on Morse. |
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Tags |
covert ops |
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