04-18-2014, 05:39 AM | #1 |
Join Date: Dec 2008
Location: São Carlos - SP, Brasil
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Gunslinger
Its use in Gunslinger:
Ranged weapons "medieval" Example: Bow or Crossbow? Is there any advantage to weapons of close combat that has the same effect Gunslinger? |
04-18-2014, 06:16 AM | #2 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Gunslinger
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04-18-2014, 07:01 AM | #3 |
Join Date: Dec 2008
Location: São Carlos - SP, Brasil
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Re: Gunslinger
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04-18-2014, 07:36 AM | #4 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gunslinger
The cap of 9 doesn't apply to ranged attacks, it's -2 or Bulk, whichever is worse. There's a technique to buy this off in Tactical Shooting, p. 43: Close-Quarters Battle.
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04-18-2014, 08:25 AM | #5 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Gunslinger
Quote:
The Max skill penalty to melee on move and attack does not have an advantage that negates it. Possible options include: Altered Time Rate will let you Move with one maneuver and Attack with a second. Using Extra Effort "Heroic Charge" removes the penalty and max skill of 9 at the cost of a fatigue (note the restriction against parrying with the weapon you attack with is still in place). Techniques: It's not uncommon to design techniques that eliminate penalties for move and attack... see Martial Arts for details. |
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04-18-2014, 08:33 AM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Gunslinger
Yep. The cap is strictly a problem for melee fighters.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-18-2014, 08:42 AM | #7 |
Join Date: May 2005
Location: Lynn, MA
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Re: Gunslinger
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04-18-2014, 12:13 PM | #8 | |
Join Date: Dec 2008
Location: São Carlos - SP, Brasil
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Re: Gunslinger
Quote:
But I wanta know if is a advantage or skill what can remove the modifier of wlak and attack, that what says if I walk and attack the maximum roll is 9. |
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04-18-2014, 12:16 PM | #9 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Gunslinger
A Step (10% of your Move, rounded up) doesn't penalize your skill. Higher move scores grant bigger Step ranges, so some sort of Extra Move or Enhanced Move heavily limited to only calculating Step range would work, if your GM allows it.
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04-18-2014, 12:53 PM | #10 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: Gunslinger
Using the Technique design system in Martial Arts you can remove the skill -4 penalty and maximum skill of 9.
Buy off -4 to hit : -4 to default Buy off Maximum effective skill of 9: -1 to default Defaulting to skill -5 allows the technique to be bought to full skill for 6 points, and if you make it a Wildcard Technique for triple cost, it can apply to all attacks (rather than just a single combat skill) for 18 points. if the game is cinematic enough that the GM allows it, you can add more Special Benefits. Adding "Can Retreat on Move and Attack" is canonical for -1 to default (making the single skill technique 7 points, or the Wildcard version 21 points) and if it's wuxia (super cinematic) you might even be able to add "Can use attacking weapon for defense on Move and Attack" (which is NOT canonical) for another -1 (Bringing the total to Default -7, which is 8 points for a single skill and 24 points as a Wildacard Technique). Some GMs may require a Unique Technique Perk for this sort of thing. If this is so, and you use all the bells and whistles mentioned above, you end up with... Quote:
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