04-13-2014, 06:06 AM | #11 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] All-Out Attack option - Reckless Charge?
Quote:
All-Out Attack is throwing aside all of your defenses for frenzied attacking, and the logic is (AFAIK) that you can get in some extra steps if you don't care about protecting yourself, either. Use this when the attack is the priority, you absolutely don't need your defenses, and when those are both true and you need a couple extra steps to get there. Move and Attack is significantly inferior to All-Out Attack in lethality, and Attack in accuracy and safety, and just Moving to get places and still be able to defend yourself. It's handy when you really do need that swing at the beginning, middle, or end of the move. All of that assumes melee - Move and Attack is a move better option with ranged weapons . . . at least potentially.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-13-2014, 06:50 AM | #12 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: [MA] All-Out Attack option - Reckless Charge?
Certainly. No cap and a penalty that can be as small as -2 is a much better deal than that for melee. Plus, the prohibition against parrying is much less likely to be an issue.
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04-14-2014, 11:06 AM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [MA] All-Out Attack option - Reckless Charge?
In melee combat, Move and Attack is Move with an attack thrown in as an afterthought; the focus is on the Move. By contrast, All-Out Attack focuses on the attack and throws in some extra movement as a bennie. Both are attacks on the run, but they weight the move portion and the attack portion differently. I do agree that it might be fairer to bring the defensive effects into line . . . "All-Out Attack means no defense" is an old rule from 1985, and might bear reexamination.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-15-2014, 07:55 AM | #14 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] All-Out Attack option - Reckless Charge?
Quote:
If AOA got some defenses, then we'd just need a level of maneuver that is really no defenses, for when people say "I totally ignore my defenses and concentrate 100% on my attack." Committed Attack already covers the "but I still want a chance to defend" ground IMO.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-15-2014, 10:16 AM | #15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [MA] All-Out Attack option - Reckless Charge?
I don't disagree. I'm simply saying that "no defenses" is tricky to weigh, because it's -(arbitrary) instead of -1, -2, -3, . . . That's an oddity next to almost all other maneuvers, which prescribe fixed modifiers to attack, defense, and damage rolls. The only thing that somewhat resembles it is the skill cap of 9 on Move and Attack, which also bothers people. Anyway, that's really just me mumbling aloud about a different maneuver system wherein you allocate resources to attack, damage, defense, and movement, which is one of those stupid designer quirks. ;)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-15-2014, 11:30 AM | #16 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [MA] All-Out Attack option - Reckless Charge?
As a houserule, I give -4 on defenses after AOA, the usage of AOA didn't increase, since -4 is very bad still, but it made telegraphic attacks against the barbarian rarer, at least when he is using a shield.
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04-15-2014, 01:01 PM | #17 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] All-Out Attack option - Reckless Charge?
I have guys with a base Parry in the high teens. A -4 is kind of a mild impediment to defending.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
04-15-2014, 09:42 PM | #18 |
Join Date: Apr 2006
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Re: [MA] All-Out Attack option - Reckless Charge?
It's not that mild if their opponents can use Deceptive Attacks and still stand a decent chance of hitting, and if they can't, well, the guy with Weaponating 24+ should probably be slaughtering them anyway.
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04-16-2014, 12:27 AM | #19 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [MA] All-Out Attack option - Reckless Charge?
Quote:
Or, they are at least sacrificing the best defence. And dodge, if they're attacked 5 times in one turn, he will have a hard time parrying all those attacks.
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04-16-2014, 12:07 PM | #20 | ||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: [MA] All-Out Attack option - Reckless Charge?
Quote:
-4 is only an impediment, really, if it also comes with these: - cannot retreat - cannot also use the attacking weapon to defend Even then, it's doable for a sufficiently well-protected fighter. On its own, -4 isn't a worry. Quote:
And then it still leaves open people who will reasonably say, "I want to give up all of my defenses - even the ones at -4 - for just a little more offense." No truly "no defenses" AOA leaves a gap there. Same as if AOD still let you attack at a penalty - you could reasonable argue that if you didn't attack at all it would be better still for your defenses. So I just think "AOA with defenses allowed" is Committed Attack. It's what Committed Attack is for.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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all-out attack, martial arts, move and attack |
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