03-22-2010, 12:57 PM | #1 |
Join Date: Jul 2009
Location: Oklahoma City
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GURPS Autoduel, Revised Timeline & Setting
I'm in the process of starting up a new campaign—as filler, or maybe as something more permanent. It's been an old desire of mine to run a good Autoduel game, so I'm finally getting to it. It's going to take place in my/our home town of Oklahoma City.
But, to the point: I'm doing something a little different. Instead of using the setting as-is, I've decided to do a full-on cyberpunk + post-apocalyptic + other stuff "composite" setting. This means that elements of the composite source material will be melded into the setting as if it had actually occurred (or is occurring) as part of that setting. Here's where the community comes in. I'm posting the revised Car Wars timeline, and some of the composite sources here, so the community can see it, and maybe give some feedback. Perhaps you can give me some ideas for elements that I've missed, or point out issues I haven't considered regarding what's there. Some of this I've already planned to adjust a bit. And so, here goes…
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog Last edited by Gigermann; 03-22-2010 at 01:01 PM. |
03-22-2010, 12:58 PM | #2 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: GURPS Autoduel, Revised Timeline & Setting
TIMELINE
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03-22-2010, 12:58 PM | #3 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: GURPS Autoduel, Revised Timeline & Setting
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03-22-2010, 01:00 PM | #4 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: GURPS Autoduel, Revised Timeline & Setting
Firefly:
http://www.drlverse.com/images/Autod...-JerichoUS.jpg
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog Last edited by Gigermann; 03-22-2010 at 03:03 PM. |
03-22-2010, 01:39 PM | #5 |
Join Date: Nov 2009
Location: USA
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Re: GURPS Autoduel, Revised Timeline & Setting
Dude, you obviously have an excellent handle on all your genres. I don't have anything to say other than I'm impressed and I think this kind of amalgamation of genres is where GURPS really shines as a system.
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03-22-2010, 02:17 PM | #6 |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: GURPS Autoduel, Revised Timeline & Setting
Nice Max Headroom reference.
... One bit from Autoduel that is not as well known. There were Traveller style arcologies in the northeast detailed in the first Survival Guide. I'd use this as an excuse to have extremes of outright chaos in some regions, wild wild west frontiers, moderately civilized fortress towns, and... then pockets of bleeding edge advanced tech dystopias. Going with the Firefly themes... folks in the badlands don't necessarily envy the high tech "civilized" peoples. Of course... you're already headed in this direction maybe, but you might like to know that John Nowak had similar notions. His GURPS adventure was Escape From Poughkeepsie. |
03-22-2010, 02:31 PM | #7 |
Join Date: Nov 2007
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Re: GURPS Autoduel, Revised Timeline & Setting
One thing I recall from the old AADA guides: New Hampshire was a place that you could visit, and almost believe the chaos had never happened. Unarmed cars drive along highways, armed ones being illegal (Real illeagal, with teeth) and violence is not a fact of everyday life. So that might be a good thing for a campaign--a place that might sound like an urban legent, yet at the same time--perhaps not. I could imagine a new version of "The Big Rock Candy Mountain" being sung across the west.
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03-22-2010, 03:26 PM | #8 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: GURPS Autoduel, Revised Timeline & Setting
Oops. Somehow a few items had dropped off my notes—lost in the home-to-work computer shuffle.
Also, still planning to work in stuff from a number of ’80s TV series, among them: Highwayman, Knight Rider (especially Knight Rider 2010), Airwolf, Blue Thunder, Viper, Streethawk, etc.—haven't worked out the specifics, yet. I remember that one rather fondly. I wonder if it would still be so if I watched it today, though—tends not to be the case, these days. Quote:
Hmm…maybe NH is the HQ of Tetragrammaton ;D
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog Last edited by Gigermann; 03-22-2010 at 03:29 PM. |
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03-22-2010, 04:12 PM | #9 |
Join Date: Dec 2005
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Re: GURPS Autoduel, Revised Timeline & Setting
You have a lot of things on the table here, I like it. Once you have all the pieces together it would be a very cool world. I’ve been wanting to tell an Autoduel story myself, but were I always get stuck is car design and car combat.
Are you going to use 3rded VDR and Combat rules? Have your own system? Or do you (unlike me) understand how 4th wants us to pit cars against each other. And if so, do you have a system in mind to construct all the vehicles so they are consistent with one another? |
03-23-2010, 07:43 AM | #10 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: GURPS Autoduel, Revised Timeline & Setting
Quote:
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