12-15-2017, 02:39 PM | #1 |
Join Date: Sep 2004
Location: Montréal, Québec
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Manipulation of in-town rolls
Is it the intent of the rules that “in-town” rolls can be affected by:
Luck Potions Sustained spells Complementary rolls etc.? Is buying a potion of Charisma to drink for the reaction roll to sell loot acceptable? It seems like a party without a “merchant” would want to do this every time loot value exceeds ~$2,000. (Bringing selling value up from $800 to $1,200 if the reaction roll hits 16+, with the potion costing $280 if anyone has Alchemy.) As a side question, the Scrounging roll on p.13 doesn’t *use up* Serendipity, it just gets a free bump, correct? |
12-15-2017, 03:13 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Manipulation of in-town rolls
There's no reason why town would have infinite potions of Charisma.
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12-15-2017, 03:32 PM | #3 | |
Join Date: Jan 2006
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Re: Manipulation of in-town rolls
This specifically:
Quote:
In general I'd try to avoid making town any more complicated. Focus is not there. [1] "Once" is my answer to something that looks valid under the rules but would hurt the fun if it was done regularly. |
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12-15-2017, 04:33 PM | #5 |
Join Date: May 2008
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Re: Manipulation of in-town rolls
Don't forget Bless!
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
12-15-2017, 06:51 PM | #6 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Manipulation of in-town rolls
They are however, in the Magic Items .pdf p. 20, Companion book p. B-20.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
12-15-2017, 08:29 PM | #7 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Manipulation of in-town rolls
Yeah, the potions of charisma *are* in DFRPG, just not in Adventurers. And of course town doesn’t have an infinite supply - but it happens to be one of this things adventurers can craft for 80% of the price.
Shooting down individual exploits is rarely a stable solution - it just leads to an arm’s race. I’m of the mind that all town rolls should only use non-expendable modifiers, so no potions, no complementary skills, no Luck, etc. If you have an Amulet of Wisdom, sure, that counts. But “town” happens outside of anything with duration: you can’t use Luck because each town roll represents hours or days of activity. Also, there are rumours of very bad things happening to people who use magic to get better deals. My question remains: what is the intent of the rules? |
12-15-2017, 08:46 PM | #8 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Manipulation of in-town rolls
Quote:
Quote:
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