05-16-2014, 04:32 PM | #11 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Capping Skill Default Levels
Okay, "hypothetical GMing" then; you're worried about potential outcomes. If you're designing characters to reference while writing a story or some other non-standard usage of GURPS, read accordingly such as "properly setting the scene and describing the action."
Quote:
Not liking the Skill system in general is something of a "separate matter". I know it isn't perfect, but I've seen far, far worse. *Why resist, true believer! ;)
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defaults, house rules |
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