08-21-2009, 04:47 PM | #1 |
Join Date: Oct 2007
Location: Kentucky, USA
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Explosive robot character
Okay, we were brainstorming various characters last night, and one of the ideas was for a powerful combat robot that suffered from an unstable power supply/ammo. The idea we had was that it could be a walking mech (or maybe flying), but have several independent weapon systems that can explode if hit to hard. We figured that is we combined Independent Limbs (the weapons) and Fragile: Explosive, we could have individual weapons explode without the whole mech going up at once. I was thinking to base the weapons going kaboom off the limb HP, rather than total HP, resulting in smaller but more numerous explosions. Does this look right? Are we overlooking anything?
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08-21-2009, 05:06 PM | #2 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Explosive robot character
I don't know if it's RAW but I'd do it that way or add Cosmic to represent the rules breech of only using arm or leg HP if it isn't RAW
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08-23-2009, 12:23 AM | #3 |
Join Date: Nov 2005
Location: Helsinki, Finland
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Re: Explosive robot character
I have an almost identical character in a campaign I'm in. The only difference is that we wanted to make only hits to the main reactor count. So he's Fragile: Explosive (torso hits only). I'd actually recommend something of this sort.
I don't have the books on me now, but if you buy it for a specific body part, would it make any sense to buy it several times? You know, that way you could get different effects. The torso could explode in a massive radioactive mushroom cloud while arm hits might produce smaller kabooms. |
08-23-2009, 09:21 PM | #4 | |
Join Date: Aug 2004
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Re: Explosive robot character
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08-24-2009, 12:43 AM | #5 | |
Join Date: Aug 2009
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Re: Explosive robot character
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If the explosions also cause further damage (to the 'bot and bystanders) this may have to be modeled as separate on-off attacks of sorts. |
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08-24-2009, 11:47 PM | #6 | |
Join Date: Nov 2005
Location: Helsinki, Finland
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Re: Explosive robot character
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Anyway, I'll keep this thread in mind. I'll post as soon as I can think of a sensible solution. It's often the case with these discussions that the resulting (dis)advantages are mechanically sound and get you roughly the results you need, but the price is silly. I'm reminded of a discussion on the curse of lycanthropy where one "solution" actually left you paying points for being cursed… |
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