10-12-2017, 03:57 AM | #1 |
Join Date: Aug 2005
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Pixie Weapon Damage
After searching for quite awhile I haven't been able to find any answers to this strange question I ask myself.
Why does my Pixie do 1d-4 kicking damage but 1d-8 swing damage with her staff? Something is a bit off there. The staff has the Faery weapn sm-6 modifier and as such gives damage -6.... But since this drops the damage below the basic thr/sw damage it makes no sense to me. Has this been corrected somewhere or discussed? |
10-12-2017, 09:30 AM | #2 |
Join Date: Jun 2006
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Re: Pixie Weapon Damage
The central problem is that Pixies (and a lot of other small creatures) simply aren't assigned STs as low as their scale implies they should be. Most likely whoever scaled the weapon rules did so on some sort of ratio to scaling humans, but if you do that a weapon with a -6 SM, at 1/10th size, will have less than 1/10th (probably 1/31th) normal Min ST. That ought to mean a Pixie with an ST greater than 1 is simply *too strong* to use their full ST with the weapon, exceeding the 3xMin ST damage cap.
That is a "realistic" Pixie weapon, to the extent there would be such a thing, wouldn't look at all like a staff (or anything else familiar to human players). It would instead be something unique to Pixies that if scaled up to human size would be totally impossible for humans to so much as lift, let alone use in combat. Scaling rules routinely have problems like this, because applying realism tends to mean discovering the stuff you find in stories involving huge or tiny characters is *physically impossible*, and yet playing out those stories is probably exactly the reason you want said scaling rules in the first place.
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-- MA Lloyd |
10-12-2017, 11:41 AM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Pixie Weapon Damage
While this is true, it's not related to the problem, which is that manufactured weapons get their damage adjusted by SM, and natural weapons do not.
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10-12-2017, 12:45 PM | #4 |
Join Date: Feb 2009
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Re: Pixie Weapon Damage
I suggest using LTC 2 scaling for -SM critters
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10-12-2017, 12:57 PM | #5 |
Join Date: Jan 2006
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Re: Pixie Weapon Damage
If you want wide scale interactions in GURPS, I'd recommend TBone's Gulliver rules.
4e version here: http://www.gamesdiner.com/sites/game...GURPS_4e_0.pdf |
10-12-2017, 01:23 PM | #6 |
Join Date: Aug 2005
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Re: Pixie Weapon Damage
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10-12-2017, 01:39 PM | #7 |
Join Date: Aug 2005
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Re: Pixie Weapon Damage
Would seem to me like GURPS just isn't universal enough for pixies :P
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10-12-2017, 02:36 PM | #8 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Pixie Weapon Damage
Pixies are ridiculously strong for their size. Pixie sized weapons just don't supply much leverage. Pixies are strong enough to use over-sized weapons, and dexterous enough to overcome the skill penalties.
That's why if anyone will ever let me play a pixie, he'll be a barbarian with 5 levels of giant weapons and 20 strength and he'll use a full sized orichalcum greataxe. Because try-and-stop-me. |
10-12-2017, 02:47 PM | #9 | |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Pixie Weapon Damage
Quote:
Probably the first instance doesn't comport with reality, at least not at really tiny sizes, because my ant man can put as many holes in you with his terrifying strength as he wants to without doing significant damage. And there's probably a point where damage type should change from crushing to piercing. But tiny-people doing tiny punching does comport with fiction. And in fiction, when pixies attack with weapons, those weapons are incapable of doing much damage, which is why they rely on poison. |
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10-12-2017, 02:52 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Pixie Weapon Damage
A ST 1 creature with SM -5 will still do more damage unarmed than with a weapon.
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