10-10-2007, 04:11 PM | #21 |
Join Date: Oct 2007
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Re: Infinite Worlds question
Slightly off topc, I apologize.
What spell is used to jump Quanta, and what spell is used for jumping between worlds? The nearest I can find is Plane Shift (VH). If that is the spell, how could you bring additional people in your party? Treat it as an area effect, and bring another person per yard? Thanks in advance. |
10-10-2007, 04:58 PM | #22 | |
Join Date: Apr 2005
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Re: Infinite Worlds question
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10-10-2007, 07:30 PM | #23 | |
Join Date: Aug 2004
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Re: Infinite Worlds question
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The campaign is called Infinite Words because the company it's built around calls itself Infinity. An exaggeration by all examination. But it sure helped the company's IPO and subsequent stock values.
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10-10-2007, 07:34 PM | #24 | |
Join Date: Aug 2004
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Re: Infinite Worlds question
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__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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10-10-2007, 08:39 PM | #25 |
Join Date: Oct 2007
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Re: Infinite Worlds question
Excellent. Were it a snake it would be gobbling me up.
Thanks again. |
10-11-2007, 03:01 AM | #26 |
Join Date: Jan 2007
Location: Finland
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Re: Infinite Worlds question
There aren't an infinite number of worlds in the Infinite Worlds setting. That solves all the issues with "how?", "why?" and "huh?". I love the fact that the setting is open enough for me to come up with explanations and change then if something new is found out about the nature of the Quantums.
Alright now, this might a bit off topic, but I gotta ask one thing that's puzzled me about Infinite Worlds. Normal conveyors and projectors can only shift timelines, not locations, right? The place you jump from is the same exact location in the timeline where you arrive to? If this is explicitely mentioned in the IW book, I must have missed it. It is frequently implied, though. But if this is true, do the locations in two different timelines have to be at the exact same place? I mean, if you jump from London, do you always arrive at London, or where London would be if the timeline had a London? What about worlds with completely different geography, like Yrth?
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10-11-2007, 03:21 AM | #27 | |||
Join Date: Aug 2004
Location: U.K.
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Re: Infinite Worlds question
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And the whole "quantum" thing was specifically created as a plot mechanism for the IW setting - where it's quite useful. But Plane shift spells have probably been rattling around GURPS for longer than that, and have no particular need to respect the boring reductive (pseudo-)science of quantum levels. So they don't. Except when they do anyway, maybe. Kludging technological and magical planar travel together wasn't part of the original IW concept, and has probably never been tackled systematically. I'd probably make quantum levels something of a fixed feature of the multiverse from all points of view in an IW game, and hence slap penalties on Plane Shift when it's used for multi-quantum jumps because it has to cover a greater pseudo-distance. Then I'd create exceptions to that rule, just to annoy the IW techies. But note that, for example, Yrth is a "dimensional sargasso" that generates very similar problems for both magical and technological planar departures, so evidently they sometimes have something in common. Quote:
This leads to various moderately amusing necessities for Infinity. If a world lacks local stations, you have to jump into secluded woodlands and such and hope for the best; then, once you're there, you have to try very hard to acquire properties on spots corresponding to home projector stages, and to heck with the confused property vendors and neighbours. (Across a hundred timelines, there are warehouses in certain port cities with strange reputations.) And Infinity's best reason for hating authoritarian communism is that the cops can be as nosy as they like and you can't usually buy private property for a bag full of gold and no questions for another bag full. Quote:
Oh, and a world where the correspondence points slip round the globe by a few degrees of longitude could be another way to drive the researchers nuts.
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10-11-2007, 03:49 AM | #28 | |
Join Date: Oct 2004
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Re: Infinite Worlds question
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And use hubs on each quantum for projector-assisted travel, and use the zeppelins to go to the actual destination. |
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10-11-2007, 07:52 AM | #29 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Infinite Worlds question
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The only plausible explanation I can come up with is that a crosstime jump doesn't take you to the corresponding spacial coordinates, it takes you to the point of maximum correspondence of all those mathematical factors that make up quanta (except the ones you're changing purposely to identify the destination) - which just happen to mean the most-similar physical location from an Earth-centric point of view. It does beg the question of what happens to the ships of a space- or star-faring civilization that also has crosstime travel, though. |
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10-11-2007, 02:23 PM | #30 |
Join Date: May 2007
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Re: Infinite Worlds question
I'm no expert, but I think you folks are thinking a bit too hard about this- infinity is really, really big- you can hide an infinity of things there, and none of them need touch.
To jump on the Analogy Bandwagon, there is a non-zero chance of life developing on any of the infinite planets in the universe, but it doesn't follow that there is any nextdoor. Note that the Infinite Worlds have only been around for a finite time, apparently, so each Travelling world will have only colonized a finite number of worlds. You can put an infinite number of points on a line, put ten points for every one there to start, and none of them need share the same location. Infinity, my friends, is big. |
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