Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-10-2007, 04:11 PM   #21
Arust
 
Join Date: Oct 2007
Default Re: Infinite Worlds question

Slightly off topc, I apologize.

What spell is used to jump Quanta, and what spell is used for jumping between worlds?

The nearest I can find is Plane Shift (VH).

If that is the spell, how could you bring additional people in your party? Treat it as an area effect, and bring another person per yard?

Thanks in advance.
Arust is offline   Reply With Quote
Old 10-10-2007, 04:58 PM   #22
UncreativeNameMaker
 
Join Date: Apr 2005
Default Re: Infinite Worlds question

Quote:
Originally Posted by Kaell
This answer almost works. I don't think it actually works, but I might be able to buy into it enough to just stop thinking about it. See, there would be an infinite number that developed it at the same time
If IW actually followed the many-worlds interpretation of quantum mechanics, then yes an infinite number of worlds should have developed world-hoping tech simultaneously. There would also be an infinite number of worlds where the only difference is that a single subatomic particle somewhere in the universe is in a diffrent position. You could switch places with a counterpart from another universe every second of your life and never notice. Such a multiverse wouldn't be much fun to play in.
UncreativeNameMaker is offline   Reply With Quote
Old 10-10-2007, 07:30 PM   #23
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: Infinite Worlds question

Quote:
Originally Posted by Kaell
In Infinite Worlds, are there supposed to be an infinite number of worlds in each Q level? Or is the "infinite" referring to there being an infinite number of Q levels, but each only have a finite number of worlds, so there is a finite number we can reach from any given Q home level?

If it's an infinite number in each Q level with everything conceivable in them, then shouldn't there be an infinite number of Infinity Patrols originating from different worlds, and an infinite number of world-jumpers all over everywhere?

I just don't understand why this one world in Q5 is the only one to have this technology. Why aren't there dozens, or millions, or infinitely many?

I'm having trouble figuring out how this all works.


EDIT: Also, what determines which Q you can go to? What if I use a Centrum Q8 conveyor on myself from Q5 when we meet in Q7? Can I go to Q9 now? Or will just the conveyor go, and I'll simply vanish. What about if I give him a bar of gold from Q5, will that vanish when he tries to go home?
I think if you stop taking the word 'infinite' literally you'll be better off.

The campaign is called Infinite Words because the company it's built around calls itself Infinity. An exaggeration by all examination. But it sure helped the company's IPO and subsequent stock values.
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Old 10-10-2007, 07:34 PM   #24
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: Infinite Worlds question

Quote:
Originally Posted by Arust
Slightly off topc, I apologize.

What spell is used to jump Quanta, and what spell is used for jumping between worlds?

The nearest I can find is Plane Shift (VH).

If that is the spell, how could you bring additional people in your party? Treat it as an area effect, and bring another person per yard?

Thanks in advance.
See "Create Gate" M.85.
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Old 10-10-2007, 08:39 PM   #25
Arust
 
Join Date: Oct 2007
Default Re: Infinite Worlds question

Excellent. Were it a snake it would be gobbling me up.

Thanks again.
Arust is offline   Reply With Quote
Old 10-11-2007, 03:01 AM   #26
Cassandra
 
Cassandra's Avatar
 
Join Date: Jan 2007
Location: Finland
Default Re: Infinite Worlds question

There aren't an infinite number of worlds in the Infinite Worlds setting. That solves all the issues with "how?", "why?" and "huh?". I love the fact that the setting is open enough for me to come up with explanations and change then if something new is found out about the nature of the Quantums.

Alright now, this might a bit off topic, but I gotta ask one thing that's puzzled me about Infinite Worlds. Normal conveyors and projectors can only shift timelines, not locations, right? The place you jump from is the same exact location in the timeline where you arrive to?

If this is explicitely mentioned in the IW book, I must have missed it. It is frequently implied, though. But if this is true, do the locations in two different timelines have to be at the exact same place? I mean, if you jump from London, do you always arrive at London, or where London would be if the timeline had a London? What about worlds with completely different geography, like Yrth?
__________________
"If there's one thing you can say about mankind,
there's nothing kind about man."
Cassandra is offline   Reply With Quote
Old 10-11-2007, 03:21 AM   #27
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: Infinite Worlds question

Quote:
Originally Posted by Cassandra
There aren't an infinite number of worlds in the Infinite Worlds setting.
Not accessible, no.

And the whole "quantum" thing was specifically created as a plot mechanism for the IW setting - where it's quite useful. But Plane shift spells have probably been rattling around GURPS for longer than that, and have no particular need to respect the boring reductive (pseudo-)science of quantum levels. So they don't. Except when they do anyway, maybe. Kludging technological and magical planar travel together wasn't part of the original IW concept, and has probably never been tackled systematically.

I'd probably make quantum levels something of a fixed feature of the multiverse from all points of view in an IW game, and hence slap penalties on Plane Shift when it's used for multi-quantum jumps because it has to cover a greater pseudo-distance. Then I'd create exceptions to that rule, just to annoy the IW techies. But note that, for example, Yrth is a "dimensional sargasso" that generates very similar problems for both magical and technological planar departures, so evidently they sometimes have something in common.

Quote:
Originally Posted by Cassandra
Alright now, this might a bit off topic, but I gotta ask one thing that's puzzled me about Infinite Worlds. Normal conveyors and projectors can only shift timelines, not locations, right? The place you jump from is the same exact location in the timeline where you arrive to?

If this is explicitely mentioned in the IW book, I must have missed it. It is frequently implied, though. But if this is true, do the locations in two different timelines have to be at the exact same place? I mean, if you jump from London, do you always arrive at London, or where London would be if the timeline had a London?
You're right, I think; it's strongly implied but no one ever got around to stating it explicitly anywhere. Bit sloppy, that. But anyway, it's a plot necessity; otherwise, planar travel also functions as instantaneous global teleportation (and can probably be fudged into perpetual motion in about three seconds).

This leads to various moderately amusing necessities for Infinity. If a world lacks local stations, you have to jump into secluded woodlands and such and hope for the best; then, once you're there, you have to try very hard to acquire properties on spots corresponding to home projector stages, and to heck with the confused property vendors and neighbours. (Across a hundred timelines, there are warehouses in certain port cities with strange reputations.) And Infinity's best reason for hating authoritarian communism is that the cops can be as nosy as they like and you can't usually buy private property for a bag full of gold and no questions for another bag full.

Quote:
Originally Posted by Cassandra
What about worlds with completely different geography, like Yrth?
Somewhere there corresponds to somewhere here. Mapping out the relative geography is an interesting exercise.

Oh, and a world where the correspondence points slip round the globe by a few degrees of longitude could be another way to drive the researchers nuts.
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Old 10-11-2007, 03:49 AM   #28
Pomphis
 
Join Date: Oct 2004
Default Re: Infinite Worlds question

Quote:
Originally Posted by Phil Masters
If a world lacks local stations, you have to jump into secluded woodlands and such and hope for the best;
Or use a zeppelin-conveyor and jump somewhere over the open ocean.
And use hubs on each quantum for projector-assisted travel, and use the zeppelins to go to the actual destination.
Pomphis is offline   Reply With Quote
Old 10-11-2007, 07:52 AM   #29
transmetahuman
 
Join Date: Oct 2004
Location: San Francisco, CA, USA
Default Re: Infinite Worlds question

Quote:
Originally Posted by Cassandra
Alright now, this might a bit off topic, but I gotta ask one thing that's puzzled me about Infinite Worlds. Normal conveyors and projectors can only shift timelines, not locations, right? The place you jump from is the same exact location in the timeline where you arrive to?

If this is explicitely mentioned in the IW book, I must have missed it. It is frequently implied, though. But if this is true, do the locations in two different timelines have to be at the exact same place? I mean, if you jump from London, do you always arrive at London, or where London would be if the timeline had a London? What about worlds with completely different geography, like Yrth?
I'm surprised no one has brought up the old time-travel bugaboo - in universes which Earth isn't the center of, jumping to a timeline with a different current date means Earth shouldn't even be in the corresponding location. It's umpty x-illion miles away! But just like with regular time travel, it's one of those bits of logic that makes playing less fun, so we all just keep quiet about it... Or is it addressed in IW? I've never read the book, only the old GURPS Time Travel.

The only plausible explanation I can come up with is that a crosstime jump doesn't take you to the corresponding spacial coordinates, it takes you to the point of maximum correspondence of all those mathematical factors that make up quanta (except the ones you're changing purposely to identify the destination) - which just happen to mean the most-similar physical location from an Earth-centric point of view.

It does beg the question of what happens to the ships of a space- or star-faring civilization that also has crosstime travel, though.
transmetahuman is offline   Reply With Quote
Old 10-11-2007, 02:23 PM   #30
ravenfish
 
Join Date: May 2007
Default Re: Infinite Worlds question

I'm no expert, but I think you folks are thinking a bit too hard about this- infinity is really, really big- you can hide an infinity of things there, and none of them need touch.
To jump on the Analogy Bandwagon, there is a non-zero chance of life developing on any of the infinite planets in the universe, but it doesn't follow that there is any nextdoor.

Note that the Infinite Worlds have only been around for a finite time, apparently, so each Travelling world will have only colonized a finite number of worlds. You can put an infinite number of points on a line, put ten points for every one there to start, and none of them need share the same location. Infinity, my friends, is big.
ravenfish is offline   Reply With Quote
Reply

Tags
infinite worlds


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:15 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.