Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-11-2017, 04:02 AM   #1
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Need help with some stuff with Ritual/Path magic.

As the title suggests, I'd like some help with the Ritual/Path magic. Namely the one in monster hunters 1.

I like the way this system works. I think. But there are some things that I don't quite understand...

For example. Say the regular magic spell, pain. It's resisted by an HT roll.

How is this done in Ritual/Path? I don't remember seeing anything in there anywhere...

Also how does the modifiers work? Do you use all applicable modifiers? Or do you only use the ones that you want to use? I am confused.

I would also like some examples. Preferably starting simple, and working to more complicated that way I can try and reverse engineer how it works.

Like for instance, a group heal for anyone within say 3 yards for say 2d HP. What modifiers would you use. Would you use the one referring to weight?

I don't understand at all even where to begin.
Jaware is offline   Reply With Quote
 

Tags
magic, monster hunters, path, ritual, ritual path magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:39 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.