12-21-2019, 02:27 PM | #31 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: GURPS Disasters: Hurricane
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12-21-2019, 03:09 PM | #32 |
Banned
Join Date: Aug 2004
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Re: GURPS Disasters: Hurricane
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12-21-2019, 03:11 PM | #33 |
Banned
Join Date: Aug 2004
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Re: GURPS Disasters: Hurricane
In terms of how that interacts with DR, there's a massive difference between taking 50 points of damage every 60 turns and say 1 point of Damage every turn; 1 point of DR will stop the latter, and do virtually nothing to the former.
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12-21-2019, 03:35 PM | #34 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Disasters: Hurricane
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How many HP does a house have anyway? Much less a large building. Break a few windows and you have rain pouring inside, shingles ripped off roofs pretty easily at less than hurricane level winds, etc. The end of the preview texts starts to talk about buildings built to standards so when we have the full text maybe that will explain certain things. I'll know after Christmas.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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12-21-2019, 04:11 PM | #35 | ||
Banned
Join Date: Mar 2006
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Re: GURPS Disasters: Hurricane
Trees don't blow over, except, as frequently happens in tropical situations, the ground gets so saturated with water that every nook & cranny around the root structures are filled to the point where there's a reduction in friction that keeps the tree... well, rooted. Only then does that 75+mph wind or occasional higher gust cause the toppling of trees. Otherwise, they'll break, rather than topple.
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12-21-2019, 04:12 PM | #36 |
Join Date: Aug 2008
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Re: GURPS Disasters: Hurricane
I don't do this because they measure a product's success based on sales, so by purchasing it, I would be suggesting that more products of this quality, nature, or by this author should be made. Also, if I buy a blender, I expect it to work without repairs; what does it say if I expect less of Steve Jackson Games?
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12-21-2019, 09:59 PM | #37 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: GURPS Disasters: Hurricane
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12-28-2019, 11:07 PM | #38 | |
Join Date: Jul 2008
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Re: GURPS Disasters: Hurricane
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-28-2019, 11:31 PM | #39 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: GURPS Disasters: Hurricane
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But in non-tropical/hurricane area, very strong wind can and will uproot and topple trees without need for saturating the ground with water first. It usually mean a weak root system, for various reason : sickness or parasite, soil degradation, growth in a previously sheltered place, ... There are forest worth of those in Western Europe, more so in recent years. Strongly rooted tree will break before being uprooted, especially if they are old or sick. |
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12-28-2019, 11:55 PM | #40 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Disasters: Hurricane
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I'd say just use normal damage, if repairs weren't made before the new storm hits than its already lower on HP and possibly HT score if structural damage was severe enough.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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