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Old 05-06-2017, 02:59 AM   #1
InfinitePudding
 
Join Date: Mar 2014
Default Help me decide :)

I want to play more GURPS. I just bought the character assistant and I love it. I have the basic set but I crave more.

What resource books do you guys suggest? I have my eyes on Infinite Worlds, Space, Spaceships, Magic, Thaumatology, and Magic.

I can't afford to get a lot at once though. And a couple of those books kind of go together like space and spaceships, and magic and thaum. I'll be mainly using them for solo play, that is playing by myself using the Mythic GM Emulator.

What are your favorite books? I'd love suggestions. :)
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Old 05-06-2017, 03:48 AM   #2
johndallman
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Location: Cambridge, UK
Default Re: Help me decide :)

What sort of adventures would you like to have? GURPS is more of a toolkit for constructing games than a game ready to play, and that philosophy extends into most of the supplements.

For example, the campaign I've been running for several years uses Infinite Worlds, Magic and Thaumatology. That isn't the usual way to use Infinite Worlds, but it works fine.
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Old 05-06-2017, 03:59 AM   #3
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: Help me decide :)

My investment has been the following:

For All Games:
Basic Set - Characters and Campaigns
Martial Arts
Power-Ups 2: Perks
Power-Ups 3: Talents
Power-Ups 6: Quirks
Power-Ups 7: Wildcard Skills
Action! 2: Exploits
Combat Cards (free download)

Depending on Genre:
Low-Tech
High-Tech
Ultra-Tech
Bio-Tech

For games with "powers" of any kind:
Powers
Power-Ups 1: Imbuements
Power-Ups 4: Enhancements
Power-Ups 8: Limitations
Supers
Psionic Powers
Thaumatology: Sorcery
Sorcery: Protection & Warning Spells
Powers: Chinese Elemental Powers

Fantasy:
Magic
Thaumatology
the Dungeon Fantasy line
Low-Tech
Low-Tech Companions
Magic: Death Spells
Magic: Plant Spells
Thaumatology: Ritual Path Magic

Action Adventure:
High-Tech
Gun-Fu
the Action! line



I also highly recommend the Monster Hunters line if you play any Urban Fantasy.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-06-2017, 04:00 AM   #4
InfinitePudding
 
Join Date: Mar 2014
Default Re: Help me decide :)

Well the Infinite worlds campaign is really up my ally. Exploring strange worlds is very fun. But I also would like to try a space campaign for the same reason. Exploring fictional worlds is a lot of fun to me I guess.
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Old 05-06-2017, 05:08 AM   #5
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Help me decide :)

Quote:
Originally Posted by West_Winds View Post
Well the Infinite worlds campaign is really up my ally. Exploring strange worlds is very fun. But I also would like to try a space campaign for the same reason. Exploring fictional worlds is a lot of fun to me I guess.
I made this page to answer this kind of question.
I note that I missed Time Travel as a genre so will fix that in the next day or so.
Since your question is fairly specific I offer the following.
GURPS Time line for historical dates of note.
Infinite Worlds has a nice background and setting with lots of suitable ideas for adventures.
Than look at the Science Fiction part of that page for comments on that genre.
Spaceships is a bit much unless you plan on space combat or an otherwise ship heavy game if your on a tight budget.
Bio-Tech and Ultra-Tech will be useful for almost any SciFi campaign.

GURPS Space is mostly about campaign building and world design. Good for an exploration setup.
EDIT: Added a Time Travel section.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
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My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries

Last edited by Refplace; 05-06-2017 at 11:19 AM.
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Old 05-06-2017, 05:31 AM   #6
InfinitePudding
 
Join Date: Mar 2014
Default Re: Help me decide :)

Quote:
Originally Posted by Refplace View Post
I made this page to answer this kind of question.
I note that I missed Time Travel as a genre so will fix that in the next day or so.
Since your question is fairly specific I offer the following.
GURPS Time line for historical dates of note.
Infinite Worlds has a nice background and setting with lots of suitable ideas for adventures.
Than look at the Science Fiction part of that page for comments on that genre.
Spaceships is a bit much unless you plan on space combat or an otherwise ship heavy game if your on a tight budget.
Bio-Tech and Ultra-Tech will be useful for almost any SciFi campaign.

GURPS Space is mostly about campaign building and world design. Good for an exploration setup.
Thanks, I'll take a look at that. :)
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Old 05-06-2017, 11:40 AM   #7
Donny Brook
 
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Join Date: Aug 2014
Location: Snoopy's basement
Default Re: Help me decide :)

Quote:
Originally Posted by Phantasm View Post
My investment has been the following:

For All Games:
Basic Set - Characters and Campaigns
Martial Arts
Power-Ups 2: Perks
Power-Ups 3: Talents
Power-Ups 6: Quirks
Power-Ups 7: Wildcard Skills
Action! 2: Exploits
Combat Cards (free download)
If you're on a budget, you can skip the Power Ups group without losing much.

Quote:
For games with "powers" of any kind:
Powers
Power-Ups 1: Imbuements
Power-Ups 4: Enhancements
Power-Ups 8: Limitations
Supers
Psionic Powers
Thaumatology: Sorcery
Sorcery: Protection & Warning Spells
Powers: Chinese Elemental Powers
The last five items there may be nice to have but are fairly specialized and not strictly needed. Imbuements are also very niche and add complexity.
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Old 05-06-2017, 11:56 AM   #8
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: Help me decide :)

Quote:
Originally Posted by Donny Brook View Post
The last five items there may be nice to have but are fairly specialized and not strictly needed.
True; I use them as "worked examples" which I then reverse-engineer for other powers as needed. :)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-06-2017, 01:17 PM   #9
Fred Brackin
 
Join Date: Aug 2007
Default Re: Help me decide :)

Quote:
Originally Posted by Donny Brook View Post
If you're on a budget, you can skip the Power Ups group without losing much.


.
Disagreed about Perks. You get a lot of character-making material for a small price. %e uses Perks for a lot of stuff. It'd certainly be the first pdf on my recommended list.

The first hardback (or first softcover reprint these days) probably doesn't have a universal answer. It depends on the individual. Some people have got to have Martial Arts or Powers and some won't end up using them much at all.

The OP might get a lot out of Infinite Worlds. There's a lot of pre-made material in it. Even a small but highly useful catalog of early TL9 gear.
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Old 05-06-2017, 01:22 PM   #10
Buzzardo
 
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Join Date: Mar 2008
Location: Austin, TX
Default Re: Help me decide :)

It depends on what kind of campaign you want to run.

Generically speaking, though, I like both Low Tech and Martial Arts and recommend both. If you get Low Tech, get the three PDF supplements, too. The additional expense might influence your choice.
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