Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-06-2014, 07:08 AM   #16
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Magic] Resurrection

Quote:
Originally Posted by Kenneth Latrans View Post
The spell costs 300 energy to cast. I have a hard time seeing how it's supposed to be done.

So what am I missing here? ?
A few advanced options from Thaumatology. The ones not mentioned yet (I believe) are Paut and Raise Cone of Power.

Paut is probably the big one. A Mage can drink enough Paut in a day to temporarily (5 minutes) raise his FP by 6xST. Think of it as like chugging a 2 liter at 1 ounce per pt.

That gets you up to 70 FP per mage and a few modest Powerstones wil put you over the top with 4 mages or 3 Mages and a crowd or some combination thereof.

It's not a particularly cheap option at $25 a pt but it's starting to look competitive with the insurance prices I've been seeing lately. :)
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
 

Tags
magic, resurrection, spells


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.